it has been brought to my attention that newer players are finding it difficult to progress early on in the game.
One thing mentioned was that abyssal whips are not easy to obtain from other players due to no one selling (they're being chimed). This has (on more than one occasion) caused players to leave the server within the first few hours simply because they don't want to have to use a dragon scimitar until they can get 85 slayer to farm their own abyssal whip. (Possibly add lucky abyssal whip and saradomin sword to a shop?)
I also learned that new players aren't aware of the chime system, or ::market for that matter, until someone happens to bring up chimes in a conversation. Maybe a new world announcement needs to be put into place.
Players have also mentioned that the clue scroll system is still broken and needs lots of work. I constantly hear that it's as if the server is trying to force players into buying The Investigator (clue scroll) perk, which is not something we're aiming to do.
Regarding server events I've heard that our trivia questions during events should be general knowledge, not server knowledge, since the goal is to help newer players advance too, not just players that have been around a while.
The reason for this thread is to get a few more ideas from players regarding early content. As much as I love to see new content, I think the early game content needs a few tweaks to make the game desirable to play from the beginning.
Please comment below with any ideas, or complaints about our early game content. Any and all feedback is welcome.
Thanks guys! :)