Today I decided to work out my ideas for clan/guild events as well as the citadel addition that I brought up in the Q and A a while ago. In this suggestion I will be talking about the features I personally think are awesome and would get people to invest more into the game and into working as a team. Some of the ideas here are based on what I've read about the group Ironman Idea with my own spin on it, as well as a few things of my own. I hope you enjoy the read, and please feel free to voice your opinions below!
I believe a large portion of the server doesn't get involved in guilds or creating new things because they don't really know where to start or don't think they'd be able to handle a clan/guild of their own. I feel as if we implemented a small tutorial for creating a clan/guild that showed players the benefits of being apart of a clan/guild they might be more apt to try it out. What benefits are there to being part of a clan/guild though? Are there server side rewards, whats clan/guild would be good for me? Who would i contact to join a clan/guild? What makes a clan/guild official?
The questions above is what leads to the meat and potatoes of this post. If we add something serverside to kickstart these types of things, we may see an influx of activity with player based events and activities involving clans/guilds. How as a server would we do this? It wont be easy nor is there a simple answer to the questions. We could leave it entirely up to the community but that hasn't worked out too well. We could make it super rewarding serverside but then we're introducing more baseless items and wealth into the eco that could potentially be abused. All of this in mind, I will be listing a few ideas of mine below that might work for the server and community that we current have.
People seem to like the idea of a clan/guild bank but whoever the owner is really has to be trusted. That being said, a clan bank has a smaller chance of success than say a group bank. This idea will stem off of the group ironman bank, however there will be small differences. I love the idea of having a group bank, however; there are certain items that you may not want everyone to have access to. Below I will list some bullet points of what clan/guild bank features I would love to see:
The different tabs in the bank can only be accessed by specific ranks. This would allow the owner or administrators of a guild to limit the resources players can take from the clan/guild bank, and would make it so higher tier items can only be taken by higher ranked players. This would encourage loyalty to clans/guilds as well as give a reason to obtain rank. The downside to this is that it could be abused by players that take everything they can from the tabs they can access. The only way I see around it is limiting how much a rank can take from the bank at one time.
The bank wealth could count towards the clan/guilds "power level". The "power level" of a clan/guild will come into play later so please just keep this in the back of your head for now.
Due to people coming and going frequently, if the leader of a clan/guild leaves the game and does not return the bank would now be an issue. To solve this issue, there could be a system as suggested in the group Ironman system where the members could vote to kick a player after they've been inactive for a certain period of time. The other way around this is to ask a staff member to deal with the situation and have them change ownership of the guild to the next in line player in that specific clan/guild.
There could be clan/guild points given to players that donate to the clan/guild bank, those points would be used to obtain other items in the tabs they could access. This would limit the abuse of item stealing from the clan/guild banks as well.
If the clan/guild point system is implemented, but not used to gain items from the clan/guild bank, they could be used for a cosmetic clan/guild cosmetic store. This idea will be expanded upon later so please keep this in the back of your head for now as well.
Clan/guilds Becoming "Official":
Part of the problem with clans/guilds is that you can simply form one, have people join, then disband it all in the same day with little to no effort. If we did implement the clan/guild bank idea above, there would have to be people that joined the group all at the same time (Like in group Ironman which will be referred to as GI from now on). After getting around three to five people to join it all at the same time, there is a week long probation period before you can use the clan/guild benefits that would be added to the server. This would make it so that people that form these groups are people that truly want the challenge of running a clan/guild and will lower the probability of people just forming clans/guilds to get a clan/guild bank going and stealing the items.
Finding the Right Clan/guild:
If we were to introduce the making clans/guilds "official" we would have a stored list of clans/guilds in our system already. Those groups would also have a leader attached to it, which would make it somewhat easy to make a command in-game to view official clans/guilds with their group leaders name next to it. This would allow players to type a command such as :: clans or :: guilds and see a list of all the clans/guilds available to them. This would also allow them to see the group leaders name allowing them to know who to contact to apply to get in.
What are the benefits?:
One of the big reasons there are no clans/guilds in servers (or very few) is that they offer no real reward. A lot of players now play solo and make more profit doing so. The only thing I see players working together on are things they can't do on their own, or things that benefit them more by doing them together. These things include duo slayer, which allows players to finish tasks faster whilst still getting good experience and loot; bosses, which most good bosses cannot be soloed until you get endgame gear; minigames, which require a certain amount of players to play. But what do all of those things have in common? They are all things that give you a reward that is better or faster than one you would be able to receive on your own. Here are a few things that I've thought of that would make clans/guilds similar to these listed activities:
Implementing a Clan/guild "Power level" which will count towards a monthly contest. The clan/guild with the highest power level gets rewarded with a physical item(s) or could be given a boost in experience for a week after the event (Wouldn't stack with well depending on how much of a boost). The reward could also be Clan/guild points for each member of the clan/guild. This idea will be expanded upon later.
Have clan/guild specific minigames like clanwars that give rewards similar to castlewars in RS. You would face your clan/guild verses another in a fight to the death (Like LMS but in a group) and the winner gets minigame points that can be spent on items (A list will be made at the end of this suggestion).
Add citadels that would allow players to afk certain skills more than they normally do, but give less experience. Using these skilling areas would also allow players to upgrade their citadels and/or simply boost their clans/guilds "power level".
Recognize clans/guilds on the forum in some way, perhaps the clan/guild that wins the monthly event gets a rank on the forums until the next months event ends.
The clan/guild points system would allow players to spend points they've earned whilst being active in their clan/guild on cosmetic or useful items. These items could include outfits that would boost the amount of "power level" a guild gains while performing specific tasks. The points shop could also include minor pets or unique perks for legendary pets that are only obtainable through clans/guilds points shop. Below I will list some items that could be included, trying as well to include outfit sets and pets.
Stripy Pirate Shirt
Druidic Mage Hood
Druidic Mage Top
Drudic Mage Bottom
Shade Robe Top
Shade Robe Bottom
Hats (Bobble, Jester, Tri-Jester, woolly)
Scarf (Bobble, Jester, Tri-Jester, woolly)
Cat (Various different models)
Glow Dagger (317 nostalgia for any old staff members?)
I'm not good at coming up with items at all, but I found a few that I've never seen on the server before. If you guys can find different items or would like to see items from other shops in the game that don't get used frequently feel free to suggest them below! I truly believe that the above suggestions (Aside from maybe the items lists) would really help improve the clan/guild system in the server as well as getting the community to work together. I understand that this would be a ton of work to the developers, however; I feel this would be the best way to do it. Even if all of the suggestions above are not implemented, adding a few of them at a time might increase the activity of the community and get them to start working together as a group.