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Craftwork

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Everything posted by Craftwork

  1. Introduction Alright guys. It's me. Back with a more detailed and very in-depth description of this event, with all the numbers worked out and everything. My Google Docs link will be included at the bottom so you can see the up-to-date changes I may continue to make after posting this thread. This is just to get this idea out in the open and receive some all around feedback from the community about this idea, to see if there's any potential flaws I could tweak, or any additions/removals that may need to be done. So I guess without further ado, here it is! What is Skilling Hour? Skilling Hour is an event that would take place 4 times a day, every 6 hours, allowing players to skill for a 30 minute session in a new area, providing them with a SLIGHT xp boost, less than that of ;;mz, to gain points based on the amount of skilling actions you perform in this 30 minute period. These points can be used to buy items out of the shop, including custom XP Lamps, Protean Packs, Small/Large Rune Pouches, and more! There are some higher priced items that will be well worth the time you'll spend participating in these events that you'll see as you read later down in this thread! This event was thought of in the hopes of bringing some of the community together for something other than a Boss Mass or LMS, or anything combat related really. This would be the first Skilling-Based community event in Ataraxia, and I would love to be a part of helping it come together and be implemented! Not only would players be able to grind for 30 minutes with some extra xp gain, but they would be rewarded for it. How does it work? Well each skill, because of the different rates at which you can perform actions, has a specific "rate" of which you acquire points. For example: Crafting can yield you roughly 2200-2300 actions in a 30 minute session, which would be granting you 10 Points per 90 Actions. While Fletching, only able to grant you roughly 600-700 actions in a 30 minute session, would grant you 10 Points per 25 Actions. Each skill was given a rate to make it to where, if you work at near max efficiency, you should be able to yield a point total between 200-300 Points per event. More realistically, 200-250. Each event would be a random skill out of the pool of available skills for the event. During that event, only actions for that skill would be counted and points awarded for. 60 Seconds prior to each event, there would be an announcement saying which skill had been chosen, that way all players planning to participate would have some time to get some necessary supplies if they weren't already in the bank. Once the announcement had been made, players would be able to use a command similar to ;;lms, that would teleport them to a waiting room with a 2-3 minute timer, allowing players to finish what they're doing, JUST like LMS. Once this "Waiting room" timer was up, all players in the waiting room would be teleported to the Event Zone, which would have all the skilling necessities you would need. Bank Booths, Trees, Fires, etc. No matter what skill is chosen, you would be able to do it in this zone. There would be a separate zone for fishing, also with a Bank booth added. Media will be showcased later in the thread. As soon as players are teleported from the waiting room to the Event Zone, the 30 minute session begins. Players will essentially "race" to see who can get the most points in a 30 minute period of time, for a bonus KotS-Like reward from a prize pool of a few items, along with a bonus 50 Points. The winner of this award would be recognized with a World Announcement, similar to if someone got a Pet Drop, or anything else. This incorporates a bit of competition into the event, rather than just a "I'm gonna grind solo and take my time" mentality. Also, the more efficient you are, the more points you earn, which makes getting shop rewards faster, which makes you happier. The items in the KotS-like reward pool currently are as follows: Medium Protean Pack, Varying Number of a single Portable Device, Small Amounts of Cash, 1 Mbox Some skills, such as Herblore, would have a specific action that is the ONLY action that would count for points. For example, given Herblore, making actual potions would be able to give points, while afk-grinding mud runes would not, as it would absolutely and entirely skew the whole system. What's the shop look like, Craftwork?? Glad you asked! The way the rates are set up at the moment, a player should be able to earn roughly 200-250 points per event. Shop prices are obviously just a rough idea of what they would be/how long it should take to obtain these items. So here's a list of the items I currently have and their respective prices. Keep in mind these can always be changed if a good majority may deem it "ridiculous" per se. Item Price (in points) Events Needed 250k XP Lamp -------------------- 250 Points -------------------- 1 Event 500k XP Lamp -------------------- 500 Points -------------------- 2 Events 1m XP Lamp -------------------- 750 Points -------------------- 3 Events Mystery Box -------------------- 200 Points -------------------- 1 Event SoF x2 Spin Ticket -------------------- 200 Points -------------------- 1 Event Viswax ----------------- 10 Points/1 Wax -------------------- 1 Event for Divine Loc Reset Small Protean Pack -------------------- 500 Points -------------------- 2 Events Medium Protean Pack -------------------- 750 Points -------------------- 3 Events Large Protean Pack -------------------- 1000 Points -------------------- 4 Events Small Rune Pouch -------------------- 500 Points -------------------- 2 Events Large Rune Pouch -------------------- 1000 Points -------------------- 4 Events Divine Herb III -------------------- 250 Points -------------------- 1 Event Divine Rune Rock -------------------- 250 Points -------------------- 1 Event Divine Magic Tree -------------------- 250 Points -------------------- 1 Event Divine Box Trap -------------------- 250 Points -------------------- 1 Event Divine Sumilicrum II -------------------- 250 Points -------------------- 1 Event Divine Rocktail Bubble -------------------- 250 Points -------------------- 1 Event Hard Clue Scroll -------------------- 250 Points -------------------- 1 Event Elite Clue Scroll -------------------- 500 Points -------------------- 2 Events Supply Cache -------------------- 250 Points -------------------- 1 Event Crystal Pickaxe -------------------- 2500 Points -------------------- 10 Events Crystal Hatchet -------------------- 2500 Points -------------------- 10 Events Herbivore Perk -------------------- 10000 Points -------------------- 40 Events Divine Doubler Perk -------------------- 10000 Points -------------------- 40 Events Again, this is just a rough sketch of what the shop would look like. The 2 perks are based off the amount of time it would take to get them via Voting, which would be 10 days of on-point voting on all 5 sites, every 12 hours religiously. This is the same concept. If you participated in every event, at near max efficiency, for 10 days, you would have either perk as well. The introduction of the Crystal Tools in the shop is just an option. It's a second method for players to obtain these tools without afking at Harps for 2-3 hours at a time. Yeah it'll take longer, and is spaced out, but you're actually accomplishing something while being able to save up for the tools. Also, for players unable to donate for ;;prif perk or who don't have a 2250 total level yet, it offers them a step up in equipment from Dragon Tools. How could this be expanded? Well if this event were to get implemented, my thought would be that maybe sometime later down the line we could create a perk or two for this event, benefitting players. Both of which would be added to the shop regarding their price in ;;store. I've got two ideas so far for potential perks, if this became as popular an event as I'm anticipating. Perk 1: % Chance to occasionally double points received in event. (20 points instead of 10 @ action threshold occasionally) Perk 2: Enhances the XP-Boost in the Event Zone, making the xp gain slightly more worthwhile for participants. These are the skills that would be easy to implement at the moment. I'm working on ways to figure out how to configure rates for the left-out skills, aside from Hunter and Divination, both of which would require either a hefty amount of NPC's making the Zone crowded, or a LOT of space to put each tiered object. Those are things I'm trying to find ways around. Smithing is also hard to configure a rate for, due to the varying amounts of coal needed to make different tiered bars. Also finding a way to work around that. There are plenty more options of expansion for this idea, which is the whole point of making this thread. I want everyone who reads this to leave some sort of feedback as to what you think about this idea in general, along with possible fixes, or work-arounds to the skills mentioned above. Or anything, even. ALL feedback is MORE than appreciated. I can't get this perfected without some help. ^_^ Media This first one is the intended zone for this event. I have coordinates for all, if this is seriously thought about and they are needed to start working on implementing objects into the zone. This is a very wide open area with plenty of room to work with. There are no pre-existing objects to remove, which makes the coding part easier, as there are no pathing issues we would run into. This next one is another possible zone for the event. It's also a wide open area, with no objects to remove. Plus there's SNOW! Who doesn't love snow?... Me and E36 were testing what some of the zone could look like, hence the Crystal Trees and Soul Altar in the picture. Finally, the last picture is what the event zone would look like if the chosen skill were Fishing. I feel it would be easier to add in fishing spots to an area like this, and it also just fits the whole "Fishing" vibe. This is just optional. Depends on what you guys think! Extra Notes This took a long time to produce and get information/numbers/locations for, so please do me a favor and at least leave SOME sort of feedback, whether positive, negative, or neutral. I want to hear what the community thinks of this idea, and if you guys would actually be willing to participate. I'm going to be leaving a poll at the top of this for you guys to vote on which of the two initial event zones you guys would prefer, just to get an idea, so I could start mapping out the zone with objects. Huge thanks to everyone mentioned below for helping me out with minor things, and keeping me semi sane while developing this idea. They are all great people, and offer GREAT ideas, if you ever have any suggestions of your own you may want to have some help with! ***I'm looking for a way to make this more competitive, aside from the KotS-like reward! Give me ideas!*** Credits Craftwork - Started construction the idea. Found skilling action rates, and converted to point rates per x actions. Xolifar - Helped with a good portion of the base framework. Assisted in finding approximate action rates, along with some input about the shop items. Ash - HUGE help; Revisions made to framework of the event. Helped avoid potential flaws and provided possible fixes. Helped with item suggestions and pricing. Insisted on the Specific-Action skills, such as Herblore, so players couldn't abuse the system by grinding mud runes for 30 minutes. Arachnid - Provided the idea of the 1h timer after LMS to prevent overlap. Great idea that I hadn't thought of myself. Assisted in some pricing. E36 - Helped a huge amount in finding coordinates for possible event zones, along with ideas of how they would look once objects were added in. Provided a bit of clarity as to how each zone would be mapped out. Will - Pretty much a brainstorming buddy through this process. We ran through ideas, and he helped establish what ideas would and wouldn't be too game-breaking, also what could and couldn't be abused. Xenthium - Helped provide some QoL changes to the framework, also allowing the event to be more unique to itself, and slightly more balanced. Edit Log 2/7/19: Changed prices of Divine Locations to require at LEAST 2 events, maybe 3 if you're performing under expectation for a single Location. 2/7/19: Changed price of Viswax from 20 points per wax to 40 points per wax, requiring a minimum of at LEAST 3 events, maybe 4, in order to have enough for a Divine Location reset. This is feesable, as most Ataraxia players aren't on for 8 hours at a time. It would most likely be done in different sessions. 2/8/19: Revised interval from 2h to 6h, changing frequency from 12x per day to 4x per day. This forced a change in prices due to how long it would be between each event. Got a dev's input and the frequency of 2h would result in players essentially expecting bonus xp more often. This provides more of a wait, and more of a uniqueness to the event. Public Suggestion Log Skylark Wolf -- Instead of points per actions, create a Stealing Creation-like system where you can deposit items for points. **In this sort of system, where making potions using herblore would cash in for maybe 1 point per 1 potion, ground mud runes would cash in for 1 point per 10, due to the speed difference, just to provide an idea about how this would work.** LOVE it
  2. The Inferno Adze can be obtained through firemaking actions. 1500 I believe. And I like the idea of Sacred Clay Tools. We could have the Dev Team assign bonus XP to certain skills relative to the tools for players to use as Bonus XP Rewards. +1 Great idea!
  3. I hope it gets at least thought about by the Staff/Dev Team. I've heard good comments so far from a few of them, but ultimately it's Jae's call and I haven't heard anything from him. I have other ideas for it, but I'm still working on it. Feel free to send any suggestions for this my way! ^_^
  4. Thanks Exoz! ❤️ Much love. I haven't heard any bad remarks yet, so I must have done something right. ^_^
  5. Yeah and that was the intention. XP Lamps or Lump Sums after each event, Skilling Supplies in terms of Protean Packs and such. Items to help out with skilling such as the Rune Pouches and Crystal Tools, bonus items such as the SoF tickets, and the 2 skilling perks to help those who can't afford to vote or haven't been playing ingame long enough to gain GP for it. It would still take a long time and almost max efficiency in this minigame to receive these perks, but it's incentive. I just need a way to make it a bit more competitive because that's what drives a good majority of players. As far as cosmetics go, we would have to use some that aren't already used for something else, and I'm not sure what those could be. Same thing with pets.
  6. Appreciate the feedback! Yeah that's what I have thought up already. The highest point earner each event would be provided a few bonus points along with a special reward. But I feel like that's not enough to drive players to want to participate in this consistently.
  7. Thanks for the support, Kope! Yeah there's still some tweaking that needs to be done that I'm kinda working on in case the team decides to want to do this. I need a way to make this more competitive instead of a more solo event for players. That's what I'm stuck on right now. We need competition, because that's what's going to drive players to want to participate -- the need to be better than others. That's just how RSPS's work. xD
  8. Thanks for the feedback Moo! ❤️ Yeah as mentioned a few times, all of this in the thread was a basic framework of what COULD be if it were decided on as far as possible future content. I'm still trying to look at things I could change and tweak to make more balanced/intriguing/inviting to the playerbase, which is the main reason for this thread -- to get community-wide feedback. Thanks for the +1! 🙂
  9. As far as the points per actions goes, you run into that problem with most skills, so I may find another way to develop the point system, or make it a skill similar to herblore where only certain actions award points (Making potions during herblore events would, while grinding mud runes would not). But yes, this would be possible. It would just take me finding more rates per different actions. ^_^ I LOVE this idea! Absolutely 100% love it. Very very nice touch, and would provide an easier developing for our Dev Team. Just adding which items cash in for how many points. Thanks for the feedback and great ideas! Love it! ❤️
  10. A) Yeah I get where you're coming from with the low amount of events, but you gotta think. They'd be roughly 6h apart. So 18h for 1m XP. And if you want to consider the 2nd part of this, where 24ish events = 99, You'd be waiting roughly 144 hours for a 99, which is extremely long for a 99. That's where the event interval comes into play. Initially, it was going to be 2h intervals, which would've made that extremely broken, making a 99 take roughly 2 days or 48 hours. B) Refer back to the interval timing. Yes it's only 1.5 hours of work, however you'd be waiting nearly 1 full week to have 1 99 by this method. Which, even as an ironman, could be achieved in MUCH quicker fashion outside of this event. And I haven't really thought about the XP Rate Change, but that's a great mention, I'll be sure to think of some options for this! Thank you for your feedback! That's where my head was at when I came up with the idea! ^_^ Every event we have currently is either PvM, PK, or Giveaway based. Adding in a skilling event to the list would create a very unique change, and give players a new way to obtain tools only obtainable through donating/2250 total level, along with another method of getting 2 of the more useful skilling-related perks ingame. And the rewards that are in place right now, as mentioned in the thread, are just a base framework to provide an idea to players about what COULD be in the shop. Any item could be added/removed/changed in price, etc. I just wanted the shop to be nearly 100% skilling rewards, as it's a 100% skilling minigame; this also prevents economical disaster by abusing the event to receive pricy items and such. It's just a work in progress. I appreciate your feedback Opi! Much love ❤️
  11. Thanks bby ❤️ And +1 to your taco idea. 😉
  12. That could work too. And yeah, we could make thresholds for actions based on the skill, and you could gain a sum of XP based on the threshold you reached during each event? I like that.
  13. Thanks for the feedback, Willie! ^_^ And the prices as they sit for Vis, it would take at least participation in 2 events to get enough for a Daily Divine Location. Though still only requiring to wait 4 hours for a 24 hour reset may still be a little strong, what would you say is a more appropriate point cost for them? Something like 40 per wax? Make it to where players would need to attend 4 events, over a minimum of an 8 hour span? I think that would be a slightly more reasonable price. Especially considering the average Ataraxia player doesn't play for 8 hours at a time. ^_^ Also as far as the fletching goes, we could make different event types for it similar to Herblore with the potion making/mud rune grinding issue. Same exact concept. Just make it to where in the fletching event, the only actions that will count would be ones involving logs, or something to that effect. ^_^ I love the feedback though. All is being noted and will try to come up with a solution to some of these issues. I'll be 100% sure to keep this thread up to date with the most recent changes in any prices and whatnot, so we can make this idea perfect as a team. 😄
  14. Thanks for the feedback! 1. Yeah. As mentioned in the thread, the items/prices were just a rough sketch to give you guys an idea of what KIND of items would be in the shop for how much. The XP amounts in the lamps can be changed, along with prices of items. Which is one of the biggest points of making this thread. To fix what needs to be changed and make it in the most efficient way possible. 2. And this was more or less made to be just skilling based, hence why all the rewards were skilling based as well. I see where you're coming from. There needs to be some sort of incentive. However, that was one of the hardest issues. Coming up with something that is well worth the invested time, while at the same time not breaking the eco of the server. 3. Definitely wouldn't even think about rares such as that in the prize pool, but there could be some form of monetary rewards for the top-earning player of each event. Would just require some brainstorming at what rewards would be appropriate. 4. I based that off of the same price system used in VP shop. Yes voting only takes a couple of minutes to finish, however it still requires 10 Days worth of Voting religiously on all 5 sites to obtain. Similarly, 10 Days of religiously playing each event and performing near max efficiency would result in a perk from this event. But again, the whole point of this thread was to find tweaks I could make. Lowering/Raising prices for example. Different rewards. Etc. What would you think an appropriate price for perks would be? Closer to 20-25k?
  15. Haha yeah, there was a lot to explain, but I couldn't think of any better way to do it! I got everything I needed to on paper. Or on-thread in this case I guess. It explains the idea well and it allows players to understand what they're giving feedback for. Tried to get as much information as possible in the thread. Been working on this for close to 3ish weeks. 😛
  16. Sorry for taking so long to get back to you about this! I've had a lot of personal stuff come up and I haven't really been all that active on forums recently. I've been working out all the kinks and running the numbers and such. I'm going to be creating a separate thread with all the information laid out on paper, and getting a community-wide feedback on the entire suggestion in just a few days so keep your eyes open! ^_^ And that's exactly what I had in mind, btw. I already have locations setup. 🙂
  17. Alright so there are still plenty of kinks to think about and work out with this, but I made the comment about having a possible new event on the thread that one of our team member's started to gather feedback about the event calendar that we had set up for January. I believe this event could bring the community together at least for even an hour at a time, and everyone could get mad XP gains together. 😉 So, the initial concept is that from the start of the event, you have exactly 1 hour. It could be either a server-wide event, or designated to a specific area, almost like a minigame. But any player that wishes to join, just starts skilling. Doesn't matter what you do. Fletch, Craft, WC, Smith. Anything. And every single skilling action, based on the tier of action you're completing, will award you with a certain amount of points. This point system would obviously have to be tested and re-tested to find the most balanced amount of points to give per tier. At the end of the hour, the players are told how many points they've achieved over the event, and there would be a little shop for points, or there could be a static prize given out based on point thresholds. These prizes/shop items could include anything from lamps, to cosmetic skilling items, to just a small something. The event's purpose is not to put more wealth into the economy, but to bring the playerbase a little closer together in terms of skilling, since most times, when people are skilling, they're typically pseudo-afk. Granted that part would still be roughly the same, but there would be just a slightly bigger incentive, and I personally feel it's a unique event to add in. Like I said, plenty of testing would need to be done to make sure players can't get a stupid amount of points based on certain tiers, and the prizes/shop would have to be balanced so you wouldn't be able to get maxed in 2 skilling events from lamps. I feel like it would give players a little more of a shove, since it would be an hour-long chunk of skilling that they'd be rewarded for, along with the fact that they could get a big boost in xp from participating in the event. Let me know what you guys think about this, or if I should add more specific information into this thread, and I'll gladly edit it as we go! All feedback is more than appreciated! Thanks guys! -Craft
  18. Yessir. I'm slowly getting closer and closer. ^_^ And ty bb; wonder who let me borrow it for the screenshot. 🤷‍♂️
  19. Hey guys; I used to have a Goals page up but I think I ended up deleting it when I went through a lot of personal matters thinking I wouldn't be on for quite some time, and I finally decided I would make a new one! I'm gonna be listing my goals for my Legendary account, including skills/drops/etc. If you guys could think of any other reputable goals that I haven't or aren't in here, feel free to leave some feedback! All is welcome! I will leave an update section at the bottom so you guys can keep track of what all changes each time I update this post, which will probably be about once a week or so hopefully. ^_^ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Current Account Info ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Pet Trackers (Credits to Will) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Comp Reqs ///// Comp(T) Reqs ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- KEY COMPLETE IN PROGRESS NOT STARTED *** = Pet Achieved ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Skills 99 Attack (99/99) 99 Strength (99/99) 99 Defense (99/99) 99 Ranged (99/99) 99 Magic (99/99) 99 Prayer (99/99) 99 Hitpoints (99/99) 99 Summoning (99/99) 99 Runecrafting (99/99) 99 Construction (99/99) 99 Agility (66/99) 99 Herblore (99/99) *** 99 Thieving (90/99) *** 99 Crafting (99/99) *** 99 Fletching (99/99) *** 99 Slayer (99/99) *** 99 Hunter (80/99) 99 Mining (86/99) 99 Smithing (99/99) 99 Fishing (99/99) *** 99 Cooking (99/99) 99 Firemaking (99/99) 99 Woodcutting (99/99) 99 Farming (92/99) 99 Divination (60/99) 120 Dungeoneering (84/120) 2595 Total (2439/2595) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ITEMS / GOLD (Cash will be updated based on max stack ever) 100M Cash 250M Cash 500M Cash 1B Cash 2B Cash (1192m) Dom Tower Glove Set Glacor Boot Set (Steads + Glaivens + Ragefires) Upgraded Glacor Boot Set (Glaivens) Superior Elite Void (All Sets + Gloves + Deflector) Chaotic Set (Rapier) Drygore Set Ring of Death Amulet of Souls Ascension Crossbow Decimation Bow Nox Weapon Set Ports Armor Sets (Tetsu) Ports Superior Armor Sets (Death Lotus) All T70 Defenders (Melee + Ranged + Mage) All T80 Defenders All T90 Defenders Fire Cape All 3 Kiln Capes Max Cape Completionist Cape Completionist Cape (T) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- MISC. All Boss Pets (1/29) -- (0/8 Araxxor Pets) All Skilling Pets (8/18) Easy Achievements (13/16) Medium Achievements (7/13) Hard Achievements (7/16) Elite Achievements (3/18) Bronze Member Silver Member Gold Member Platinum Member ($217/250) Diamond Member ($217/500) 3 Forum Threads 5 Forum Threads (4/5) 10 Forum Threads (4/10) 25 Forum Threads (4/25) 10 Forum Posts 50 Forum Posts (48/50) 100 Forum Posts (48/100) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Accolades and Achievements Player of the Month - January 2019 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Honorable Mentions E36 One of the best friends I've made on this server. Always very helpful and friendly. Gz on well-deserved mod, bb ^_^ Hot Milo Another great friend; also part of our incredible staff team. Never fails to do a tremendous job. Will Is always drunk and is fantastic to have conversations with at like 2am when he's ever online that late. xD Hillbilly Let him leech 99 Slayer... Twice.. Once on Expert, and once on Legendary. xD Great friend and always has great conversation. 😛 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- These are all of the goals I wish to achieve at the moment; nothing spectacular but being a Legendary, it'll take a while! As I mentioned earlier, if anyone has any sort of feedback regarding other potential goals (Once I start bossing, I may introduce Boss KC's as a few), don't hesitate to say something! I'm practically always online for the most part, and I'm going to be a lot more active here on the forums, so if you see me, say hey! I'll respond, I promise! ^_^ ***Update Log*** Jan 9, 2019: Created a Very Basic Goals List; Much more to come soon! Jan 15, 2019: Updated Smithing/Firemaking/Woodcutting/Herblore; Wasn't on much over the bxp weekend but got my Venosaur Jan 22, 2019: HUGE gains this past bonus xp weekend. Added about 4 99's, got 2 or 3 pets including Crabbe ^_^, and been saving up some money for an ascension soon. Jan 28, 2019: Even bigger gains. A solid 50 hour increase in playtime, with plenty of progress to show for it. Maxed combat, obtained an asc bow, made some cash, achieved my glacor boot set (Time to work towards upgrades), and have hit 42m Slayer XP. Also added in 2 more sections to this thread. Feb 6, 2019: HUGE Update to the thread. Massive XP gains, and we've broke the 300 total level mark til Max. Also added in a few screenshots to make the goals a bit more visual instead of just text-based. Put in a lot of hours this past week, and the xp gains show. I've also hit roughly 70m Slayer XP and the grind to 120 continues. Plan on maxing within the next 2-3 weeks. Feb 12, 2019: Another massive update to the thread. Got another 2-3 99's, along with 2 skilling pets (Smithing and Construction). Also obtained my first boss pet, Chik'arra! ❤️ I've also broken the 100 Total Level mark before I max out my Legendary Account. It's been such a grind, and the last skills I have are the most "grindy" of them all. I start my new job the night of the 18th, so I'm going to try to max before then, but I doubt it. If not before, shortly after. I'll definitely be maxing over the x4 Weekend (Feb 22-25). Love the Support!
  20. Great application man. I love it. I feel like you'd make a great addition to the staff team, and I completely agree with your knowledge of the server. The only thing I wish I saw some more of is FC activity. Though you may know everything there is to know about Ataraxia (With the exception of Late-Game PvM 😛), it doesn't do any good if you aren't helping in the FC. That sounds harsh, and it's not meant to, but I'd love to see you become a support! +1 from Good Ole Crafty
  21. So I hear we needed some guides. Being that fishing was the first skill I got any XP in, and the first skill I got 99 in on my Legendary account, I figured I could go ahead and slap up a Fishing Guide to make things easier for those who don't know the best way to get 1-99 Fishing... Though it's pretty self explanatory, I'll go ahead and make one to be aesthetic and help out the community! If there's anything that I missed, or you could help put some information in this guide, especially regarding various XP rates, let me know either ingame or over Discord PM, and I'll add the information, and give thanks to you at the bottom of the guide! So without further ado, here's how I got 99 Fishing, though there are multiple ways to do it. ------------------------------------------------------------------------------------------------------------------------------------------- Table of Contents I. What to fish from 1-99 II. Fishing Locations III. Required Tools IV. XP Rates (Will be continually updated as I get more information) V. XP Boosts ------------------------------------------------------------------------------------------------------------------------------------------- I. What to fish from 1-99 So everyone already knows that you can LITERALLY fish anything in the game from 1-99, but I'm here to explain how I did it, when I started fishing at another spot, and the most efficient way to train your Fishing skill so you can impress all the RSPS ladies (Ash? Chloe? Talkin to you. ) Levels 1-15 - Shrimp (Small Fishing Net) Levels 15-40 - Anchovies (Small Fishing Net) Levels 40-50 - Lobsters (Lobster Pot) Levels 50-62 - Swordfish/Tuna (Harpoon) Levels 62-76 - Monkfish (Small Fishing Net) Levels 76-99 OR 76-85 - Sharks (Harpoon) Levels 85-90 - Cavefish (Fishing Rod + Fishing Bait) Levels 90-99 - Rocktails (Fishing Rod + Living Minerals) ------------------------------------------------------------------------------------------------------------------------------------------- II. Fishing Locations This is going to be a super simple, easy-to-follow picture, that shows you exactly where to fish from 1-99 Fishing! All of your fishing, unless you want to move to LRC (Living Rock Caverns) for Cavefish and Rocktails after you hit 85, will be done at the Fishing Guild! To get there, you'll go to your quest tab, and click the Skilling Tab! Then you'll click on the very first option you see, the Fishing Guild! Lastly, you'll run north to this dock, directly East of the Bank. ^^^ (Peep Division trying to get the ladies by getting 99 Fishing) ^^^ This is the dock, with the camera facing West (Towads the bank) Levels 1-40 (Net Option) Levels 40-50 (Cage Option) Levels 50-62 (Harpoon Option) Levels 62-76 (Net Option) Levels 76-85 OR 76-99 (Harpoon Option) *****If you decide to go with the Cavefish/Rocktail method to 99, read below***** To fish Cavefish/Rocktails, you will be spending your home stretch in the LRC. To get there, first, again go to the Skilling Tab, though this time you're going to click theMining Teleports option instead of the Fishing Guild. From here, you'll click the 3rd option, Living Rock Caverns (LRC) You will arrive HERE, and you will be fishing Cavefish/Rocktails HERE. Once you get here, there will be two fishing spots. One for Cavefish, One for Rocktails. Levels 85-90 (Bait Option) Levels 90-99 (Bait Option) ------------------------------------------------------------------------------------------------------------------------------------------- III. Required Tools On your journey from 1-99 Fishing, you will be required to use several different tools to acquire your various sea people for the desired Ex Pee. This is a list, in order, of which tools you will need to use and which fish you are able to catch with these tools. All tools can be bought from Bob at home, up the staircase closes to the Wise Old Man, EXCEPT for living minerals, which you will have to farm by killing LRC monsters. - Small Fishing Net (Shrimp, Anchovies, Monkfish) - Lobster Pot (Lobsters, duh...) - Harpoon (Tuna, Swordfish, Sharks) - Fishing Rod + Bait (Cavefish) - Fishing Rod + Living Minerals (Rocktail) ------------------------------------------------------------------------------------------------------------------------------------------- IV. XP Rates This XP Rate Chart will forever be getting constant updates, as I get more information on different XP Rates. If you play on a mode that has an XP Rate missing, let me know and I'll add it and thank you! Novice **NO XP RATES YET** Expert **NO XP RATES YET** Legendary / IM / HCIM (No Well Bonus for IM/HCIM) ***ALL XP RATES PROVIDED ARE WITHOUT ANY DONATOR BENEFITS*** ------------------------------------------------------------------------------------------------------------------------------------------- V. XP Boosts Unless another item is added that affects the amount of experience gained in the Fishing skill, the only items that you can currently use to boost your XP gain is the Fishing Outfit. The Fishing Outfit consists of 4 pieces: The Hat, The Jacket, The Waders, and The Boots. Each piece adds an additional ~1% XP Boost while fishing. Wearing the entire set grants you approximately 105% Fishing XP from every source of experience. And the best part? It's completely free! While fishing, you'll notice a counter in your chatbox telling you how many fish you've caught. A Sea Troll will appear every so often to grant you some money along your journey to 99 Fishing. The first time he appears after milestones 1,000, 2,000, 3,000, and 4,000, you will receive ONE piece of this outfit! ***As I was making this guide, I sat here with it finished for about 30 minutes, and caught about 15 inventories of Sharks trying to get this Sea Troll to appear to get a screenshot of him, and he just seemed to be super camera shy... So if I ever capture this mysterious creature, I'll add his picture to this post. 😂*** ------------------------------------------------------------------------------------------------------------------------------------------- Well I hope you guys enjoyed this overly detailed guide for 1-99 Fishing that really wasn't needed! But I hope this helps at least one person understand how to achieve their goal of 99 Fishing! Feel free to leave absolutely any and all feedback about this guide, what I did well, what I could've done better on, so on and so forth! More guides to come in the future, if this one gets some positive feedback! I'm almost always on ingame, and I'm on and off of Discord, so you may see me on there. If you have any questions or simply just want to say hey, feel free to message me on either, and I'll respond eventually! -------------------------------------------------------------------------------------------------------------------------------------------
  22. In-game Name: Craftwork Age: 20 Timezone: Eastern Standard Time (UTC -5:00) Why do you want to be Support? I would love to be a support for this server for a number of reasons. Firstly, I would love to be a part of the team that helps this server run as smoothly as it does. The team does such a great job, and I would be very humbled to be granted the opportunity work alongside the incredible Supports we have on Ataraxia. Secondly, I love being helpful, in any aspect of the word, as often as possible. I've gone through a lot of personal shit the last few months, and it's changed my mentality for the better; I'm sure there are a few players that would agree to that statement that knew the me before I had to leave for 2 months back in September/October ish. Lastly, I've always loved the feeling of being someone that others look up to. I love being the person to set the example/standard for the community, and I feel it just gives me a greater sense of self-respect, knowing that others are looking up to me, watching me be the way all Ataraxia player should behave themselves. What experience do you have? I've been a Support on a few other servers, none of which I remember the name of as it's been several years ago and I didn't quite take it seriously. They were all smaller servers made by friends met through various servers that we decided to give it a shot of running our own. I was Mod on one server for like 2 months before it shut down, but similar situation, I can't remember the name of it. I also toyed with the idea of creating my own server for a while, but that was strictly personal. I never published the server, and used it simply to mess with Javacode, and practice on it since I was studying Computer Sciences at the time, and was looking at majoring in a field of work that involved programming. Why should we pick you over someone else? I'm not one to put myself above anyone else, or make it seem like I am. But I've always been taught to act like you're the only person in the world when applying for a job or going in for an interview, so I'm going to hold that same demeaner for this application. I'm a very respectable individual, and I'm very respectful at the same time. I'm a conversationalist, and love making small talk with both players and staff, a good majority of which have all given me very great compliments in doing so. I've been told I'm a great person to talk to and typically make an environment at least a little more enjoyable, bringing my energetic and upbeat atmosphere to a community, making it a genuinely positive vibe, even if people are in a shitty mood. I have an absolutely incredible work ethic; I've worked the same job for going on 6 years now and have no intention of leaving said job anytime in the near future, unless a more professional occupation is offered to me. I'm in the best spot mentally, physically, and literally, that I've been in for roughly 3-4 years, and I've been the happiest I've been as well. I want to be able to spread that to other players, which I feel as if I already do as is. I don't need a "Support" Title to be me. How much free time do you have? Practically every single day, I'm on this server roughly 8-12 hours a day. Thursday and Friday nights, I'm doing family stuff for a few hours in the evening, but I'm on pretty much all day before that, and aside from minor things that pop up here and there, a good majority of my time is spent on Ataraxia grinding. Other Notes Regardless of if this application gets accepted or denied, I'm still going to be the exact same Craftwork that everyone knows me to be now. I'm still going to be just as active on forums, making suggestions when I feel it necessary and leave feedback on just about everything. You shouldn't need a title to improve who you are as a person/player. Thanks for taking the time to consider! ^_^ Happy Grinding everyone.
  23. GREAT work, team! Love the update! Looking forward to bigger and better content coming in the future; you guys never seem to let us down when it comes to server additions! +1
  24. Thanks for the feedback Xol! If you would want to help out in the figuring out of what points should be given for what, etc, pm me on either here or ingame! We could for sure work something out! ^_^
  25. Thanks to both of you for these. And yeah, about the announcements, I saw it one day, then I didn't for a few days in a row, so I figured if I don't see it after so long, I throw up a reminder for everyone on the server in case someone may have forgotten. But thank you. I appreciate the kind words, and enjoy speaking with you guys. I mean I can understand where players may see me as "Staff Hungry" but I'm going to stay the same Craftwork regardless of the position, player or Support. I don't need a title to love the server and the community. And yeah, I used to grind out skills with Ely Sia N all the time pre-reset. I had a Comped Leg, and was roughly 60% done with the requirements for Trimmed. Agility Laps were quite literally the death of my Trimmed Comp Grind. x'D I had somewhere around like 400 or 500h playtime pre-reset.
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