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Showing content with the highest reputation on 02/11/19 in all areas

  1. 1 point
    Introduction Alright guys. It's me. Back with a more detailed and very in-depth description of this event, with all the numbers worked out and everything. My Google Docs link will be included at the bottom so you can see the up-to-date changes I may continue to make after posting this thread. This is just to get this idea out in the open and receive some all around feedback from the community about this idea, to see if there's any potential flaws I could tweak, or any additions/removals that may need to be done. So I guess without further ado, here it is! What is Skilling Hour? Skilling Hour is an event that would take place 4 times a day, every 6 hours, allowing players to skill for a 15 minute session in a new area, providing them with a SLIGHT xp boost, less than that of ;;mz, to gain points based on the amount of skilling actions you perform in this 15 minute period. These points can be used to buy items out of the shop, including custom XP Lamps, Protean Packs, Small/Large Rune Pouches, and more! There are some higher priced items that will be well worth the time you'll spend participating in these events that you'll see as you read later down in this thread! This event was thought of in the hopes of bringing some of the community together for something other than a Boss Mass or LMS, or anything combat related really. This would be the first Skilling-Based community event in Ataraxia, and I would love to be a part of helping it come together and be implemented! Not only would players be able to grind for 15 minutes with some extra xp gain, but they would be rewarded for it. How does it work? Well each skill, because of the different rates at which you can perform actions, has a specific "rate" of which you acquire points. For example: Crafting can yield you roughly 1100-1150 actions in a 15 minute session, which would be granting you 10 Points per 45 Actions. While Fletching, only able to grant you roughly 300-350 actions in a 15 minute session, would grant you 10 Points per 13 Actions. Each skill was given a rate to make it to where, if you work at near max efficiency, you should be able to yield a point total between 200-300 Points per event. More realistically, 225-275. Each event would be a random skill out of the pool of available skills for the event. During that event, only actions for that skill would be counted and points awarded for. 60 Seconds prior to each event, there would be an announcement saying which skill had been chosen, that way all players planning to participate would have some time to get some necessary supplies if they weren't already in the bank. Once the announcement had been made, players would be able to use a command similar to ;;lms, that would teleport them to a waiting room with a 2-3 minute timer, allowing players to finish what they're doing, JUST like LMS. Once this "Waiting room" timer was up, all players in the waiting room would be teleported to the Event Zone, which would have all the skilling necessities you would need. Bank Booths, Trees, Fires, etc. No matter what skill is chosen, you would be able to do it in this zone. There would be a separate zone for fishing, also with a Bank booth added. Media will be showcased later in the thread. As soon as players are teleported from the waiting room to the Event Zone, the 15 minute session begins. Players will essentially "race" to see who can get the most points in a 15 minute period of time, for a bonus KotS-Like reward from a prize pool of a few items, along with a bonus 50 Points. The winner of this award would be recognized with a World Announcement, similar to if someone got a Pet Drop, or anything else. This incorporates a bit of competition into the event, rather than just a "I'm gonna grind solo and take my time" mentality. Also, the more efficient you are, the more points you earn, which makes getting shop rewards faster, which makes you happier. The items in the KotS-like reward pool currently are as follows: Medium Protean pack Various # of Random Portables (1-3) Small Amounts of Cash (20-30m per event) Viswax (15-20 per event) Chimes (100-250 per event) Mystery Box SoF x2 Ticket 250k XP Lamp (Tier 1 of event lamps)** Skilling Cache (Rarest KotS-Like Reward*** **This could be a 250k XP Lamp for the skill showcased in the event won by the player, rather than being a 250k XP Lamp for any skill, so the reward is more based around what the player did that event. Ex. If Kusiaka had the most points in the Fletching Event, and he won the 250k Lamp as a bonus reward, he would receive a 250k Fletching XP Lamp. ***Skilling Cache would include: -50x Uncut Red Topaz - Diamond -25x Uncut Dragonstone -1-3x Herb Boxes -100x Ores Adamant / Rune -250x Coal -50x Logs Yew / Magic Some skills, such as Herblore, would have a specific action that is the ONLY action that would count for points. For example, given Herblore, making actual potions would be able to give points, while afk-grinding mud runes would not, as it would absolutely and entirely skew the whole system. These points would be bound to your account and displayed in the Task Tab, similar to how Loyalty/Trivia/Vote Points are now. They would be spendable at a new NPC that would be located at home, slightly north of the ;;home teleport location, most likely on the other side of the Leaderboard, opposite Nastroth. What's the shop look like, Craftwork?? Glad you asked! The way the rates are set up at the moment, a player should be able to earn roughly 250 points per event. Shop prices are obviously just a rough idea of what they would be/how long it should take to obtain these items. So here's a list of the items I currently have and their respective prices. Keep in mind these can always be changed if a good majority may deem it "ridiculous" per se. Item Price (in points) Events Needed 250k XP Lamp -------------------- 250 Points -------------------- 1 Event 500k XP Lamp -------------------- 500 Points -------------------- 2 Events 1m XP Lamp -------------------- 750 Points -------------------- 3 Events Mystery Box -------------------- 200 Points -------------------- 1 Event SoF x2 Spin Ticket -------------------- 200 Points -------------------- 1 Event Viswax ----------------- 10 Points/1 Wax -------------------- 1 Event for Divine Loc Reset Small Protean Pack -------------------- 500 Points -------------------- 2 Events Medium Protean Pack -------------------- 750 Points -------------------- 3 Events Large Protean Pack -------------------- 1000 Points -------------------- 4 Events Small Rune Pouch -------------------- 500 Points -------------------- 2 Events Large Rune Pouch -------------------- 1000 Points -------------------- 4 Events Divine Herb III -------------------- 250 Points -------------------- 1 Event Divine Rune Rock -------------------- 250 Points -------------------- 1 Event Divine Magic Tree -------------------- 250 Points -------------------- 1 Event Divine Box Trap -------------------- 250 Points -------------------- 1 Event Divine Sumilicrum II -------------------- 250 Points -------------------- 1 Event Divine Rocktail Bubble -------------------- 250 Points -------------------- 1 Event Hard Clue Scroll -------------------- 250 Points -------------------- 1 Event Elite Clue Scroll -------------------- 500 Points -------------------- 2 Events Supply Cache -------------------- 250 Points -------------------- 1 Event Crystal Pickaxe -------------------- 2500 Points -------------------- 10 Events Crystal Hatchet -------------------- 2500 Points -------------------- 10 Events Herbivore Perk -------------------- 10000 Points -------------------- 40 Events Divine Doubler Perk -------------------- 10000 Points -------------------- 40 Events Again, this is just a rough sketch of what the shop would look like. The 2 perks are based off the amount of time it would take to get them via Voting, which would be 10 days of on-point voting on all 5 sites, every 12 hours religiously. This is the same concept. If you participated in every event, at near max efficiency, for 10 days, you would have either perk as well. The introduction of the Crystal Tools in the shop is just an option. It's a second method for players to obtain these tools without afking at Harps for 2-3 hours at a time. Yeah it'll take longer, and is spaced out, but you're actually accomplishing something while being able to save up for the tools. Also, for players unable to donate for ;;prif perk or who don't have a 2250 total level yet, it offers them a step up in equipment from Dragon Tools. How could this be expanded? Well if this event were to get implemented, my thought would be that maybe sometime later down the line we could create a perk or two for this event, benefiting players. Both of which would be added to the shop regarding their price in ;;store. I've got two ideas so far for potential perks, if this became as popular an event as I'm anticipating. Perk 1: % Chance to occasionally double points received in event. (20 points instead of 10 @ action threshold occasionally) ----- $5 Perk 2: Enhances the XP-Boost in the Event Zone, making the xp gain slightly more worthwhile for participants. ----- $5 These 2 perks could instead be combined into one perk, granting the player slightly more xp in the event zone, AND giving a chance to occasionally double points. ----- $9/10 These are the skills that would be easy to implement at the moment. I'm working on ways to figure out how to configure rates for the left-out skills, aside from Hunter and Divination, both of which would require either a hefty amount of NPC's making the Zone crowded, or a LOT of space to put each tiered object. Those are things I'm trying to find ways around. Smithing is also hard to configure a rate for, due to the varying amounts of coal needed to make different tiered bars. Also finding a way to work around that. There are plenty more options of expansion for this idea, which is the whole point of making this thread. I want everyone who reads this to leave some sort of feedback as to what you think about this idea in general, along with possible fixes, or work-arounds to the skills mentioned above. Or anything, even. ALL feedback is MORE than appreciated. I can't get this perfected without some help. ^_^ Media This first one is the intended zone for this event. I have coordinates for all, if this is seriously thought about and they are needed to start working on implementing objects into the zone. This is a very wide open area with plenty of room to work with. There are no pre-existing objects to remove, which makes the coding part easier, as there are no pathing issues we would run into. This next one is another possible zone for the event. It's also a wide open area, with no objects to remove. Plus there's SNOW! Who doesn't love snow?... Me and E36 were testing what some of the zone could look like, hence the Crystal Trees and Soul Altar in the picture. Finally, the last picture is what the event zone would look like if the chosen skill were Fishing. I feel it would be easier to add in fishing spots to an area like this, and it also just fits the whole "Fishing" vibe. This is just optional. Depends on what you guys think! Extra Notes This took a long time to produce and get information/numbers/locations for, so please do me a favor and at least leave SOME sort of feedback, whether positive, negative, or neutral. I want to hear what the community thinks of this idea, and if you guys would actually be willing to participate. I'm going to be leaving a poll at the top of this for you guys to vote on which of the two initial event zones you guys would prefer, just to get an idea, so I could start mapping out the zone with objects. Huge thanks to everyone mentioned below for helping me out with minor things, and keeping me semi sane while developing this idea. They are all great people, and offer GREAT ideas, if you ever have any suggestions of your own you may want to have some help with! ***I'm looking for a way to make this more competitive, aside from the KotS-like reward! Give me ideas!*** Credits Craftwork - Started construction the idea. Found skilling action rates, and converted to point rates per x actions. Xolifar - Helped with a good portion of the base framework. Assisted in finding approximate action rates, along with some input about the shop items. Ash - HUGE help; Revisions made to framework of the event. Helped avoid potential flaws and provided possible fixes. Helped with item suggestions and pricing. Insisted on the Specific-Action skills, such as Herblore, so players couldn't abuse the system by grinding mud runes for 30 minutes. Arachnid - Provided the idea of the 1h timer after LMS to prevent overlap. Great idea that I hadn't thought of myself. Assisted in some pricing. E36 - Helped a huge amount in finding coordinates for possible event zones, along with ideas of how they would look once objects were added in. Provided a bit of clarity as to how each zone would be mapped out. Will - Pretty much a brainstorming buddy through this process. We ran through ideas, and he helped establish what ideas would and wouldn't be too game-breaking, also what could and couldn't be abused. Xenthium - Helped provide some QoL changes to the framework, also allowing the event to be more unique to itself, and slightly more balanced. Edit Log 2/7/19: Changed prices of Divine Locations to require at LEAST 2 events, maybe 3 if you're performing under expectation for a single Location. 2/7/19: Changed price of Viswax from 20 points per wax to 40 points per wax, requiring a minimum of at LEAST 3 events, maybe 4, in order to have enough for a Divine Location reset. This is feesable, as most Ataraxia players aren't on for 8 hours at a time. It would most likely be done in different sessions. 2/8/19: Revised interval from 2h to 6h, changing frequency from 12x per day to 4x per day. This forced a change in prices due to how long it would be between each event. Got a dev's input and the frequency of 2h would result in players essentially expecting bonus xp more often. This provides more of a wait, and more of a uniqueness to the event. 2/28/19: Been a while since I updated this; I've had a lot going on. There have been plenty of additions/changes to this since the last time I did it. Added in the items I've configured for the KotS-Like reward for the highest scoring player each event, along with editing some minor things, just to make the thread more consistent with my notes. Public Suggestion Log Skylark Wolf -- Instead of points per actions, create a Stealing Creation-like system where you can deposit items for points. **In this sort of system, where making potions using herblore would cash in for maybe 1 point per 1 potion, ground mud runes would cash in for 1 point per 10, due to the speed difference, just to provide an idea about how this would work.** LOVE it
  2. 1 point
    In-Game Name: 2595 Age: 21 Timezone: GMT+1, Nationality: Dutch Why do you want to be Support?: When I first joined Ataraxia, I, like most other new players, had two questions. Do I like this server? And do I like the people on this server? Both of these questions were positively answered within my first five minutes of playtime. I was wholeheartedly welcomed by both the players and the members of staff that were online. I was guided by some experienced players until I grew stronger.. Up until the moment they kicked me out of the nest to see if I could fly by myself. Luckily, I was able to. It is that amazing feeling when you get back home after a vacation that I want to provide to anyone logging into the server. Whether they’re completely new, veterans that have been playing for years, and everything that lies in between. Making sure that people enjoy their time on the server is of utmost importance to me, as I enjoy providing the same experience that I have had, and am still having. Ataraxia is an amazing server with a loving and dedicated community, including the Staff and the Developers. I am extremely happy to be a part of this community, and would be excited to be able to take it to the next level. What experience do you have?: I have held staff positions on three different servers, the smallest one was slightly larger than Ataraxia currently is. Does size matter? Well, I guess it’s up to the gentlemen in this case to decide. While this number might seem low, each of these periods exceeded a year and a half, and would end the same day the server closed. I’d like to think this shows my dedication to the places I have considered my online home. In terms of RuneScape experience itself, I have played since 2008. I haven’t played too much for the past 2 years, but when I do, it’s RS3. OSRS, while it’s great to have it, just feels like a RSPS with the EXP rate set to x1.. Meh, I just couldn't be bothered playing it. I love watching it on Twitch, though. Why should we pick you instead of someone else?: Every new person that enters the staff team carries a certain level of risk. Do they perform well? How do they affect the rest of the team? Are they here to stay? I, without doubt, can reassure you that these risks are non-existent with me. I am in good contact with the current team and the rest of the community. I’ve played since the old days where Vichy was still in charge, which has ensured me that I know most that there is to know. My current weak spot, and I am completely transparent on that, is End-Game PvM knowledge. Working on it! All other aspects of the game are incredibly solid. I am confident that I hold the characteristics that make a great player; comradery, trustworthiness, honesty, and some lovable banter when the time is right. With Ataraxia improving and growing at the rate that it currently is, I foresee a great many things, continuing for a long, long time. And I’d love to be a part in that. How much free time do you have?: At a bare minimum, 4 hours per day. There might be days where it’s a bit less, but there have been, and will be many more days where my playtime session exceeds 4 hours. I am currently still in university, so exams are unfortunately still a thing. Depending on how the procrastinating monkey in my brain feels, you might see me a lot more or a lot less in the days leading up to those periods. Don't worry, I never suddenly disappear. I hate those people. Other notes: Those who know me already know this, but for those who don’t: I am direct, in a truthful way. This usually works in my favour, but in rare situations it does work against me. I know that, and I try my very best to pay attention to this. I never intend to hurt or offend anyone with what I say, but it has happened in the past. I believe some banter is great, and an absolute necessity to bond with each other. The only condition that must be met, is the presence of mutual respect. When there's no mutual respect, toxicity lurks closely. I really, really dislike toxicity. Thanks to everyone in advance for reading this, whoever you may be. And to the Staffteam, thank you in advance if this application will be taken into consideration.
  3. 1 point
    Thanks for the application. This was a very well written application and is exactly what we are looking for. As for you personally, I believe you could be a great asset to the team. All of us on the staff team share a common goal and I believe you see it as well. Your application has been Accepted Best, Uzi & Jaedmo
  4. 1 point
    Welcome to the community my guy, i hope you enjoy your stay here with us as a legendary ironman! good choice! I look forward to playing with you in the future! Best of luck man, and i wish you well on your goal to a few 99's 🙂
  5. 1 point
    I definitely support this idea. It's very well thought out and constructed. Hope this gets implemented soon!
  6. 1 point
    Would definitely use some fine tuning as people have already replied about in the thread.. But all around I think the idea is really neat and could do nothing but positively add to the server. Hope it gets looked further into, nice job man.
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