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Showing content with the highest reputation on 02/07/19 in all areas

  1. 3 points
    Introduction Alright guys. It's me. Back with a more detailed and very in-depth description of this event, with all the numbers worked out and everything. My Google Docs link will be included at the bottom so you can see the up-to-date changes I may continue to make after posting this thread. This is just to get this idea out in the open and receive some all around feedback from the community about this idea, to see if there's any potential flaws I could tweak, or any additions/removals that may need to be done. So I guess without further ado, here it is! What is Skilling Hour? Skilling Hour is an event that would take place 4 times a day, every 6 hours, allowing players to skill for a 15 minute session in a new area, providing them with a SLIGHT xp boost, less than that of ;;mz, to gain points based on the amount of skilling actions you perform in this 15 minute period. These points can be used to buy items out of the shop, including custom XP Lamps, Protean Packs, Small/Large Rune Pouches, and more! There are some higher priced items that will be well worth the time you'll spend participating in these events that you'll see as you read later down in this thread! This event was thought of in the hopes of bringing some of the community together for something other than a Boss Mass or LMS, or anything combat related really. This would be the first Skilling-Based community event in Ataraxia, and I would love to be a part of helping it come together and be implemented! Not only would players be able to grind for 15 minutes with some extra xp gain, but they would be rewarded for it. How does it work? Well each skill, because of the different rates at which you can perform actions, has a specific "rate" of which you acquire points. For example: Crafting can yield you roughly 1100-1150 actions in a 15 minute session, which would be granting you 10 Points per 45 Actions. While Fletching, only able to grant you roughly 300-350 actions in a 15 minute session, would grant you 10 Points per 13 Actions. Each skill was given a rate to make it to where, if you work at near max efficiency, you should be able to yield a point total between 200-300 Points per event. More realistically, 225-275. Each event would be a random skill out of the pool of available skills for the event. During that event, only actions for that skill would be counted and points awarded for. 60 Seconds prior to each event, there would be an announcement saying which skill had been chosen, that way all players planning to participate would have some time to get some necessary supplies if they weren't already in the bank. Once the announcement had been made, players would be able to use a command similar to ;;lms, that would teleport them to a waiting room with a 2-3 minute timer, allowing players to finish what they're doing, JUST like LMS. Once this "Waiting room" timer was up, all players in the waiting room would be teleported to the Event Zone, which would have all the skilling necessities you would need. Bank Booths, Trees, Fires, etc. No matter what skill is chosen, you would be able to do it in this zone. There would be a separate zone for fishing, also with a Bank booth added. Media will be showcased later in the thread. As soon as players are teleported from the waiting room to the Event Zone, the 15 minute session begins. Players will essentially "race" to see who can get the most points in a 15 minute period of time, for a bonus KotS-Like reward from a prize pool of a few items, along with a bonus 50 Points. The winner of this award would be recognized with a World Announcement, similar to if someone got a Pet Drop, or anything else. This incorporates a bit of competition into the event, rather than just a "I'm gonna grind solo and take my time" mentality. Also, the more efficient you are, the more points you earn, which makes getting shop rewards faster, which makes you happier. The items in the KotS-like reward pool currently are as follows: Medium Protean pack Various # of Random Portables (1-3) Small Amounts of Cash (20-30m per event) Viswax (15-20 per event) Chimes (100-250 per event) Mystery Box SoF x2 Ticket 250k XP Lamp (Tier 1 of event lamps)** Skilling Cache (Rarest KotS-Like Reward*** **This could be a 250k XP Lamp for the skill showcased in the event won by the player, rather than being a 250k XP Lamp for any skill, so the reward is more based around what the player did that event. Ex. If Kusiaka had the most points in the Fletching Event, and he won the 250k Lamp as a bonus reward, he would receive a 250k Fletching XP Lamp. ***Skilling Cache would include: -50x Uncut Red Topaz - Diamond -25x Uncut Dragonstone -1-3x Herb Boxes -100x Ores Adamant / Rune -250x Coal -50x Logs Yew / Magic Some skills, such as Herblore, would have a specific action that is the ONLY action that would count for points. For example, given Herblore, making actual potions would be able to give points, while afk-grinding mud runes would not, as it would absolutely and entirely skew the whole system. These points would be bound to your account and displayed in the Task Tab, similar to how Loyalty/Trivia/Vote Points are now. They would be spendable at a new NPC that would be located at home, slightly north of the ;;home teleport location, most likely on the other side of the Leaderboard, opposite Nastroth. What's the shop look like, Craftwork?? Glad you asked! The way the rates are set up at the moment, a player should be able to earn roughly 250 points per event. Shop prices are obviously just a rough idea of what they would be/how long it should take to obtain these items. So here's a list of the items I currently have and their respective prices. Keep in mind these can always be changed if a good majority may deem it "ridiculous" per se. Item Price (in points) Events Needed 250k XP Lamp -------------------- 250 Points -------------------- 1 Event 500k XP Lamp -------------------- 500 Points -------------------- 2 Events 1m XP Lamp -------------------- 750 Points -------------------- 3 Events Mystery Box -------------------- 200 Points -------------------- 1 Event SoF x2 Spin Ticket -------------------- 200 Points -------------------- 1 Event Viswax ----------------- 10 Points/1 Wax -------------------- 1 Event for Divine Loc Reset Small Protean Pack -------------------- 500 Points -------------------- 2 Events Medium Protean Pack -------------------- 750 Points -------------------- 3 Events Large Protean Pack -------------------- 1000 Points -------------------- 4 Events Small Rune Pouch -------------------- 500 Points -------------------- 2 Events Large Rune Pouch -------------------- 1000 Points -------------------- 4 Events Divine Herb III -------------------- 250 Points -------------------- 1 Event Divine Rune Rock -------------------- 250 Points -------------------- 1 Event Divine Magic Tree -------------------- 250 Points -------------------- 1 Event Divine Box Trap -------------------- 250 Points -------------------- 1 Event Divine Sumilicrum II -------------------- 250 Points -------------------- 1 Event Divine Rocktail Bubble -------------------- 250 Points -------------------- 1 Event Hard Clue Scroll -------------------- 250 Points -------------------- 1 Event Elite Clue Scroll -------------------- 500 Points -------------------- 2 Events Supply Cache -------------------- 250 Points -------------------- 1 Event Crystal Pickaxe -------------------- 2500 Points -------------------- 10 Events Crystal Hatchet -------------------- 2500 Points -------------------- 10 Events Herbivore Perk -------------------- 10000 Points -------------------- 40 Events Divine Doubler Perk -------------------- 10000 Points -------------------- 40 Events Again, this is just a rough sketch of what the shop would look like. The 2 perks are based off the amount of time it would take to get them via Voting, which would be 10 days of on-point voting on all 5 sites, every 12 hours religiously. This is the same concept. If you participated in every event, at near max efficiency, for 10 days, you would have either perk as well. The introduction of the Crystal Tools in the shop is just an option. It's a second method for players to obtain these tools without afking at Harps for 2-3 hours at a time. Yeah it'll take longer, and is spaced out, but you're actually accomplishing something while being able to save up for the tools. Also, for players unable to donate for ;;prif perk or who don't have a 2250 total level yet, it offers them a step up in equipment from Dragon Tools. How could this be expanded? Well if this event were to get implemented, my thought would be that maybe sometime later down the line we could create a perk or two for this event, benefiting players. Both of which would be added to the shop regarding their price in ;;store. I've got two ideas so far for potential perks, if this became as popular an event as I'm anticipating. Perk 1: % Chance to occasionally double points received in event. (20 points instead of 10 @ action threshold occasionally) ----- $5 Perk 2: Enhances the XP-Boost in the Event Zone, making the xp gain slightly more worthwhile for participants. ----- $5 These 2 perks could instead be combined into one perk, granting the player slightly more xp in the event zone, AND giving a chance to occasionally double points. ----- $9/10 These are the skills that would be easy to implement at the moment. I'm working on ways to figure out how to configure rates for the left-out skills, aside from Hunter and Divination, both of which would require either a hefty amount of NPC's making the Zone crowded, or a LOT of space to put each tiered object. Those are things I'm trying to find ways around. Smithing is also hard to configure a rate for, due to the varying amounts of coal needed to make different tiered bars. Also finding a way to work around that. There are plenty more options of expansion for this idea, which is the whole point of making this thread. I want everyone who reads this to leave some sort of feedback as to what you think about this idea in general, along with possible fixes, or work-arounds to the skills mentioned above. Or anything, even. ALL feedback is MORE than appreciated. I can't get this perfected without some help. ^_^ Media This first one is the intended zone for this event. I have coordinates for all, if this is seriously thought about and they are needed to start working on implementing objects into the zone. This is a very wide open area with plenty of room to work with. There are no pre-existing objects to remove, which makes the coding part easier, as there are no pathing issues we would run into. This next one is another possible zone for the event. It's also a wide open area, with no objects to remove. Plus there's SNOW! Who doesn't love snow?... Me and E36 were testing what some of the zone could look like, hence the Crystal Trees and Soul Altar in the picture. Finally, the last picture is what the event zone would look like if the chosen skill were Fishing. I feel it would be easier to add in fishing spots to an area like this, and it also just fits the whole "Fishing" vibe. This is just optional. Depends on what you guys think! Extra Notes This took a long time to produce and get information/numbers/locations for, so please do me a favor and at least leave SOME sort of feedback, whether positive, negative, or neutral. I want to hear what the community thinks of this idea, and if you guys would actually be willing to participate. I'm going to be leaving a poll at the top of this for you guys to vote on which of the two initial event zones you guys would prefer, just to get an idea, so I could start mapping out the zone with objects. Huge thanks to everyone mentioned below for helping me out with minor things, and keeping me semi sane while developing this idea. They are all great people, and offer GREAT ideas, if you ever have any suggestions of your own you may want to have some help with! ***I'm looking for a way to make this more competitive, aside from the KotS-like reward! Give me ideas!*** Credits Craftwork - Started construction the idea. Found skilling action rates, and converted to point rates per x actions. Xolifar - Helped with a good portion of the base framework. Assisted in finding approximate action rates, along with some input about the shop items. Ash - HUGE help; Revisions made to framework of the event. Helped avoid potential flaws and provided possible fixes. Helped with item suggestions and pricing. Insisted on the Specific-Action skills, such as Herblore, so players couldn't abuse the system by grinding mud runes for 30 minutes. Arachnid - Provided the idea of the 1h timer after LMS to prevent overlap. Great idea that I hadn't thought of myself. Assisted in some pricing. E36 - Helped a huge amount in finding coordinates for possible event zones, along with ideas of how they would look once objects were added in. Provided a bit of clarity as to how each zone would be mapped out. Will - Pretty much a brainstorming buddy through this process. We ran through ideas, and he helped establish what ideas would and wouldn't be too game-breaking, also what could and couldn't be abused. Xenthium - Helped provide some QoL changes to the framework, also allowing the event to be more unique to itself, and slightly more balanced. Edit Log 2/7/19: Changed prices of Divine Locations to require at LEAST 2 events, maybe 3 if you're performing under expectation for a single Location. 2/7/19: Changed price of Viswax from 20 points per wax to 40 points per wax, requiring a minimum of at LEAST 3 events, maybe 4, in order to have enough for a Divine Location reset. This is feesable, as most Ataraxia players aren't on for 8 hours at a time. It would most likely be done in different sessions. 2/8/19: Revised interval from 2h to 6h, changing frequency from 12x per day to 4x per day. This forced a change in prices due to how long it would be between each event. Got a dev's input and the frequency of 2h would result in players essentially expecting bonus xp more often. This provides more of a wait, and more of a uniqueness to the event. 2/28/19: Been a while since I updated this; I've had a lot going on. There have been plenty of additions/changes to this since the last time I did it. Added in the items I've configured for the KotS-Like reward for the highest scoring player each event, along with editing some minor things, just to make the thread more consistent with my notes. Public Suggestion Log Skylark Wolf -- Instead of points per actions, create a Stealing Creation-like system where you can deposit items for points. **In this sort of system, where making potions using herblore would cash in for maybe 1 point per 1 potion, ground mud runes would cash in for 1 point per 10, due to the speed difference, just to provide an idea about how this would work.** LOVE it
  2. 3 points
    Melee and Mage were far behind Range on Attack bonus and Strength bonus. Range was at about +530 attack for eg, with Magic and Melee being ~400. We balanced this by bringing Range down, and still bringing Magic and Melee up. This makes it balanced while also nerfing Ranged a bit. It was too easy to afk bosses with t90 Range. As for your Items, the only thing that would have changed is melee Armour. Most of your items would be untouched and just as good as they previously were. Hazelmere's Chime shop is not intended to cater to new players. It's for the late-game where people get a lot of high level drops and may not be able to sell them, so instead they sink the item into the shop. It was never meant to be a moneymaker for new players. That being said, i'm aware that we've taken a moneymaker away from new players and we will be working to add a new method.
  3. 3 points
    Christ, we're really trying to give you guys a good server, one that lasts a long time. The way it was going before this update, Range would be the only viable attack style. We balanced them. As for the uproar about Decimation.. Well I wanted to keep this as a surprise for next patch.. But apparently people are quitting over an item (maybe that's why it was good to nerf it...). Decimation was made so it degrades to dust for two reasons: 1. People used it over Noxious Longbow 2. People would make money just to buy one Now where we go from here which i wanted to keep secret is: Decimation's price is lowered as well as Annihilation & Obliteration. There is an item similar to the Imbued gear added to Hazelmere that you can use on the T87 weapons for an imbued version. With slightly increased stats, this item will never degrade and never disappear. Why have we done this? As I said, too many people made money just to buy this weapon. We added Hazelmere to add an Itemsink. Being able to buy the 2nd best range weapon (arguably the best) from a Player and use it forever without giving up one item is not what we wanted. This way, the untradeable attachment that you add to the items to make them non-degradeable requires people who buy the item for Gold to actually work towards getting their Decimation/Annihilation/Obliteration imbued, and what does that require? Them to chime some items. Everything we do is to improve the future of Ataraxia, myself and the Development team are here for the long haul, we won't stop updating if you keep playing. The economy was going in a bad way, this update will help that and future updates will be tailored to help boost the longevity of Ataraxia.
  4. 2 points
    In-Game Name: 2595 Age: 21 Timezone: GMT+1, Nationality: Dutch Why do you want to be Support?: When I first joined Ataraxia, I, like most other new players, had two questions. Do I like this server? And do I like the people on this server? Both of these questions were positively answered within my first five minutes of playtime. I was wholeheartedly welcomed by both the players and the members of staff that were online. I was guided by some experienced players until I grew stronger.. Up until the moment they kicked me out of the nest to see if I could fly by myself. Luckily, I was able to. It is that amazing feeling when you get back home after a vacation that I want to provide to anyone logging into the server. Whether they’re completely new, veterans that have been playing for years, and everything that lies in between. Making sure that people enjoy their time on the server is of utmost importance to me, as I enjoy providing the same experience that I have had, and am still having. Ataraxia is an amazing server with a loving and dedicated community, including the Staff and the Developers. I am extremely happy to be a part of this community, and would be excited to be able to take it to the next level. What experience do you have?: I have held staff positions on three different servers, the smallest one was slightly larger than Ataraxia currently is. Does size matter? Well, I guess it’s up to the gentlemen in this case to decide. While this number might seem low, each of these periods exceeded a year and a half, and would end the same day the server closed. I’d like to think this shows my dedication to the places I have considered my online home. In terms of RuneScape experience itself, I have played since 2008. I haven’t played too much for the past 2 years, but when I do, it’s RS3. OSRS, while it’s great to have it, just feels like a RSPS with the EXP rate set to x1.. Meh, I just couldn't be bothered playing it. I love watching it on Twitch, though. Why should we pick you instead of someone else?: Every new person that enters the staff team carries a certain level of risk. Do they perform well? How do they affect the rest of the team? Are they here to stay? I, without doubt, can reassure you that these risks are non-existent with me. I am in good contact with the current team and the rest of the community. I’ve played since the old days where Vichy was still in charge, which has ensured me that I know most that there is to know. My current weak spot, and I am completely transparent on that, is End-Game PvM knowledge. Working on it! All other aspects of the game are incredibly solid. I am confident that I hold the characteristics that make a great player; comradery, trustworthiness, honesty, and some lovable banter when the time is right. With Ataraxia improving and growing at the rate that it currently is, I foresee a great many things, continuing for a long, long time. And I’d love to be a part in that. How much free time do you have?: At a bare minimum, 4 hours per day. There might be days where it’s a bit less, but there have been, and will be many more days where my playtime session exceeds 4 hours. I am currently still in university, so exams are unfortunately still a thing. Depending on how the procrastinating monkey in my brain feels, you might see me a lot more or a lot less in the days leading up to those periods. Don't worry, I never suddenly disappear. I hate those people. Other notes: Those who know me already know this, but for those who don’t: I am direct, in a truthful way. This usually works in my favour, but in rare situations it does work against me. I know that, and I try my very best to pay attention to this. I never intend to hurt or offend anyone with what I say, but it has happened in the past. I believe some banter is great, and an absolute necessity to bond with each other. The only condition that must be met, is the presence of mutual respect. When there's no mutual respect, toxicity lurks closely. I really, really dislike toxicity. Thanks to everyone in advance for reading this, whoever you may be. And to the Staffteam, thank you in advance if this application will be taken into consideration.
  5. 1 point
    Hey guys; I used to have a Goals page up but I think I ended up deleting it when I went through a lot of personal matters thinking I wouldn't be on for quite some time, and I finally decided I would make a new one! I'm gonna be listing my goals for my Legendary account, including skills/drops/etc. If you guys could think of any other reputable goals that I haven't or aren't in here, feel free to leave some feedback! All is welcome! I will leave an update section at the bottom so you guys can keep track of what all changes each time I update this post, which will probably be about once a week or so hopefully. ^_^ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Current Account Info ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Pet Trackers (Credits to Will) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Comp Reqs ///// Comp(T) Reqs ***Will only be posting the Comp(T) Reqs from now on, as I'm already Comped*** ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- KEY COMPLETE IN PROGRESS NOT STARTED *** = Pet Achieved ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Skills 99 Attack (99/99) 99 Strength (99/99) 99 Defense (99/99) 99 Ranged (99/99) 99 Magic (99/99) 99 Prayer (99/99) 99 Hitpoints (99/99) 99 Summoning (99/99) 99 Runecrafting (99/99) 99 Construction (99/99) *** 99 Agility (99/99) 99 Herblore (99/99) *** 99 Thieving (99/99) *** 99 Crafting (99/99) *** 99 Fletching (99/99) *** 99 Slayer (99/99) *** 99 Hunter (99/99) 99 Mining (99/99) 99 Smithing (99/99) *** 99 Fishing (99/99) *** 99 Cooking (99/99) 99 Firemaking (99/99) 99 Woodcutting (99/99) 99 Farming (99/99) 99 Divination (99/99) 120 Dungeoneering (120/120) 2595 Total (2595/2595) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ITEMS / GOLD (Cash will be updated based on max stack ever) 100M Cash 250M Cash 500M Cash 1B Cash 2B Cash (1805m) Dom Tower Glove Set Glacor Boot Set (Steads + Glaivens + Ragefires) Upgraded Glacor Boot Set (Glaivens) Superior Elite Void (All Sets + Gloves + Deflector) Chaotic Set (Rapier) Drygore Set Ring of Death Amulet of Souls Ascension Crossbow Decimation Bow Nox Weapon Set Ports Armor Sets (Tetsu) Ports Superior Armor Sets (Death Lotus) All T70 Defenders (Melee + Ranged + Mage) All T80 Defenders (Ranged + Melee) All T90 Defenders Fire Cape All 3 Kiln Capes (Melee) Max Cape Completionist Cape Completionist Cape (T) Master Quest Cape ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- MISC. All Boss Pets (1/29) -- (0/8 Araxxor Pets) All Skilling Pets (8/18) Easy Achievements Medium Achievements Hard Achievements (11/16) Elite Achievements (4/18) Bronze Member Silver Member Gold Member Platinum Member Diamond Member ($287/500) 3 Forum Threads 5 Forum Threads 10 Forum Threads 25 Forum Threads (12/25) 10 Forum Posts 50 Forum Posts 100 Forum Posts (69/100) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Accolades and Achievements Player of the Month - January 2019 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ Honorable Mentions E36 One of the best friends I've made on this server. Always very helpful and friendly. Gz on well-deserved mod, bb ^_^ Hot Milo Another great friend; also part of our incredible staff team. Never fails to do a tremendous job. Will Is always drunk and is fantastic to have conversations with at like 2am when he's ever online that late. xD Hillbilly Let him leech 99 Slayer... Twice.. Once on Expert, and once on Legendary. xD Great friend and always has great conversation. 😛 Awls/Nut Such a nice guy, always fun to crack up with, and kept me driven to get my goals, even if I wanted to give up a few times cuz nex was being a little cuck. The Flow Flow's been there for me since Day 1, and has always been my go-to for bankstanding sessions. :PPP Great friend ^_^ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- These are all of the goals I wish to achieve at the moment; nothing spectacular but being a Legendary, it'll take a while! As I mentioned earlier, if anyone has any sort of feedback regarding other potential goals (Once I start bossing, I may introduce Boss KC's as a few), don't hesitate to say something! I'm practically always online for the most part, and I'm going to be a lot more active here on the forums, so if you see me, say hey! I'll respond, I promise! ^_^ ***Update Log*** Jan 9, 2019: Created a Very Basic Goals List; Much more to come soon! Jan 15, 2019: Updated Smithing/Firemaking/Woodcutting/Herblore; Wasn't on much over the bxp weekend but got my Venosaur Jan 22, 2019: HUGE gains this past bonus xp weekend. Added about 4 99's, got 2 or 3 pets including Crabbe ^_^, and been saving up some money for an ascension soon. Jan 28, 2019: Even bigger gains. A solid 50 hour increase in playtime, with plenty of progress to show for it. Maxed combat, obtained an asc bow, made some cash, achieved my glacor boot set (Time to work towards upgrades), and have hit 42m Slayer XP. Also added in 2 more sections to this thread. Feb 6, 2019: HUGE Update to the thread. Massive XP gains, and we've broke the 300 total level mark til Max. Also added in a few screenshots to make the goals a bit more visual instead of just text-based. Put in a lot of hours this past week, and the xp gains show. I've also hit roughly 70m Slayer XP and the grind to 120 continues. Plan on maxing within the next 2-3 weeks. Feb 12, 2019: Another massive update to the thread. Got another 2-3 99's, along with 2 skilling pets (Smithing and Construction). Also obtained my first boss pet, Chik'arra! ❤️ I've also broken the 100 Total Level mark before I max out my Legendary Account. It's been such a grind, and the last skills I have are the most "grindy" of them all. I start my new job the night of the 18th, so I'm going to try to max before then, but I doubt it. If not before, shortly after. I'll definitely be maxing over the x4 Weekend (Feb 22-25). Love the Support! Feb 19, 2019: Probably the most grind-heavy update to the thread I've made yet. I got Hunter, Mining, and Thieving to 99, along with getting 2 or 3 more pets in the last week. I've made some massive bank gains, and have even started my own HCIM as a side project, but this thread is about Craftwork. 😛 115 Total Levels until I'm completely maxed, 94 until I can obtain my Max Cape! We're getting so close! Thanks for the continued support with these goals. I plan on getting Farming to 99, and big chunks of Agility/Div done before 4x. Should be on track with my goal from last week of maxing over 4x weekend (Upcoming weekend). Also got plat this week. ^_^ Feb 28, 2019: I accomplished so much this week. With 4x XP Weekend being last weekend, I both maxed AND comped! All of my skilling grind is over, but not the action grind yet. Still got plenty of Comp(T) requirements to obtain. Achievement Hunting will also be on the list for the next few weeks. I managed to Comp my Legendary account at 487 Hours, which is a pretty good number to me. Huge gains on the Boss KC list, but no luck on Pet RNG quite yet; just gotta keep grinding and hope I can snag em some day. This thread will continue to get updated roughly once a week until everything on this list is green. We're slowly approaching that all-green thread. Just gotta keep workin towards it!
  6. 1 point
    Ataraxia Updates #17 - Giant Mole - Massive balance changes - Boss Timers - A heap of General & Bug Fixes!!! [+] General Changes - You now receive 1 spin/day for Regular/Bronze, 2 for Silver, 3 for Gold, 4 for Platinum, 5 for Diamond and 6 for Master - Added World message to help newer players understand Hazelmere/Chime shop - Examining Ring of Wealth (c) will now show the Benefits: The best-in-slot ring available, providing the following bonuses: Acts as a Ring of Wealth, Ring of Slaying, Ring of Death and a 'perfect' ring - The experience rates for cooking fish has been changed to match Runescape - You can now Note and Un-note items by using them on Bank chests - T90 armour repairing has been reduced. Sirenic Scales, Tectonic Energy and Malevolent Energy now only repair 5% of the charges, instead of 10% - All Sirenic scale drops have been removed from Drop tables bar the high level Slayer monsters. They were added as Phippzy thought Sirenic was too rare on the previous version of Ataraxia. However, this lead to an overwhelming amount of Scales. They are now Tertiary only with an odd few on Bosses/Late-game Slayer - All GWD1, Ganodermic and Misc Slayer items have been removed from the Chime shop sellables. The intention of this shop is to sacrifice your good armour & weapons for the valuables in the shop. It lead to way too many people just camping Gano's for a few days. - You can no longer repair: Decimation, Annihilation & Obliteration and they also now degrade to dust - Diamond Zone has been added to Member Teleports - Lottery now has a chance to award a player with an Investor bet in the next active Lottery - Drygore mace attack speed has been increased to match the Runescape 3 system - Pest control experience rewards have been increased 3x - Swift gloves will now activate 50% less - The Mining Golem outfit is now in rotation! Check out the benefits here: https://runescape.fandom.com/wiki/Magic_golem_outfit - A few items have been rotated out, however, some have been added! Check out the SoF and I'm sure you'll come across the [+] Rare Item Token Rotation Swag. [+] Giant Mole - Giant Mole has been added! - The Mole is Instanced, and you can set spawn speeds just like various other bosses. - There is also hardmode if you're up for a challenge. - Similar to Runescape, the Mole will burrow and run away from you, you'll have to navigate her Caves to find her and kill her. - Giant mole drops various Herblore ingredients and Farming supplies for Ironmen.. As well as this.. awe...some? Pet - Currently an issue with Deathtouched darting the Mole! Don't waste your darts. [+] Boss Timers - Boss Timers have been added - When you begin a kill on any Boss, the timer will begin, and it will end when you deal the killing blow. - You'll then receive a printed time for that kill, so jot them down and get comparing to other people! - In the future, there are plans to add Boss timers as requirements for Completionist etc. - So get those fast kills ready! - There has been limited testing done on the Boss timers so please report all potential bugs you find [+] Item Bonuses Overhaul -- Balancing - Snowie, Nik and I have been working closely in attempt to balance the 3 combat styles. - Now, it's extremely hard to make these things perfect. But after a few days, and countless hours of me changing numbers.. I think we're getting closer. - We're not all the way there yet, which is where you come in. Check the changes out on the Live game and tell me your thoughts. - We want all Combat styles to be relevant, ofcourse some bosses would be better to use Range over Mage or Melee over Range, but overall we want the Combat styles to be relatively interchangeable. - Sooooooooo... Here's what we did - I tried using a Spoiler.. Just didn't work sooo Enjoy the massive spam: Melee 1-Hander Drygore Longsword - Changed to 215 Accuracy & 215 Strength from 245/200 Drygore Rapier - Changed to 215 Accuracy & 215 Strength from 215/185 Drygore Mace - Upped attack speed by one tick, changed to 215 Accuracy & 190 Strength from 255/215 Ripper Claws - Lowered Strength bonus by -20 Blade of Nymora - Lowered Strength bonus by -20 (it's faster) Melee 2h Noxious Scythe - Accuracy lowered to 300 from 345 Ranged Ammo Araxyte Arrow - Lowered Accuracy to 20 from 55 Ascendri Bolt - Lowered Accuracy to 30 from 100 Ascension Bolt - Lowered Accuracy to 20 from 85 Magic Dual wield Seismic Wand - Changed to 165 Accuracy from 65 Seismic Singularity - Changed to 75 Accuracy from 65 Magic 2h Obliteration - Changed to 180 Accuracy from 80 Noxious Staff - Changed to 200 Accuracy from 100 Ranged Armour Sirenic Mask - Changed to 25 Accuracy & 8 Strength from 24 & 30 Sirenic Hauberk - Changed to 40 Accuracy & 12 Strength from 48 & 50 Sirenic Chaps - Changed to 32 Accuracy & 10 Strength from 45 & 40 Superior Morrigan's Coif - Changed to 25 Accuracy & 8 Strength from 20 & 26 Superior Morrigan's Leathertop - Changed to 35 Accuracy and 12 Strength from 46 & 45 Superior Morrigan's Chaps - Changed to 28 Accuracy & 10 Strength from 40 & 30 Anima core of Zamorak Helm - Changed to 20 Accuracy & 5 Strength from 20 & 20 Anima core of Zamorak Body - Changed to 28 Accuracy & 9 Strength from 42 & 35 Anima core of Zamorak Legs - Changed to 25 Accuracy & 8 Strength from 38 & 30 Refined Anima core of Zamorak Helm - Changed to 23 Accuracy & 6 Strength from 23 & 25 Refined Anima core of Zamorak Body - Changed to 30 Accuracy & 10 Strength from 42 & 35 Refined Anima core of Zamorak Legs - Changed to 28 Accuracy & 9 Strength from 41 & 35 Pernix Cowl - Changed to 4 Strength from 20 Pernix Body - Changed to 24 Accuracy & 7 Strength from 38 & 35 Pernix Chaps - Changed to 20 Accuracy & 6 Strength from 25 & 30 Melee Armour Malevolent Helm - Changed to 25/25/25 Accuracy & 8 Strength from 5/5/5 & 5 Malevolent Top - Changed to 40/40/40 Accuracy & 12 Strength from 10/10/10 & 8 Malevolent Legs - Changed to 32/32/32 Accuracy & 10 Strength from 8/8/8 & 6 Superior Statius' Helmet - Changed to 25/25/25 Accuracy & 8 Strength from 3/3/3 & 3 Superior Statius' Platebody - Changed to 35/35/35 Accuracy & 12 Strength from 7/7/7 & 5 Superior Statius' Platelegs - Changed to 28/28/28 Accuracy & 10 Strength from 5/5/5 & 4 Superior Vesta's Platebody - Changed to 35/35/35 Accuracy & 14 Strength from trash Superior Vesta's Platelegs - Changed to 28/28/28 Accuracy & 12 Strength from trash Anima core of Zaros Helm - Changed to 20 Accuracy & 5 Strength from trash Anima core of Zaros Body - Changed to 28 Accuracy & 9 Strength from trash Anima core of Zaros Legs - Changed to 25 Accuracy & 8 Strength from trash Refined Anima core of Zaros Helm - Changed to 23 Accuracy & 6 Strength from trash Refined Anima core of Zaros Body - Changed to 30 Accuracy & 10 Strength from trash Refined Anima core of Zaros Legs - Changed to 28 Accuracy & 9 Strength from trash Emberkeen Boots - Changed to 15/15/15 Accuracy & 10 Strength from 0/0/0 & 15 Jewelry Brawler's Knockout Necklace - Changed to 20/20/20 Accuracy from 10/10/10 Farsight Sniper's Necklace - Changed to 20 Accuracy & 13 Strength from 25 & 0 Arcane Stream Necklace - Changed to 20 Accuracy & 13 Strength from 14 & 15 Brawler's Blood Necklace - Changed to 25 Accuracy & 15 Strength from 15 & 14 Farsight Blood Necklace - Changed to 25 Accuracy & 15 Strength from 28 & 0 Arcane Blood Necklace - Changed to 25 Accuracy & 15 Strength from 17 & 16 Ring of Death - Changed to 11 Magic & Ranged Strength from 1 & 0 Reaper Necklace - Added 6 Ranged Strength Deathtouched Bracelet - Changed to 20 Melee, Mage & Ranged attack from 0, 20 & 0, Changed all Strengths to 10 Gloves Ascension Grips - Changed Accuracy to 30 & Strength to 10 from 25 & 0 Razorback Gauntlets - Changed Accuracy to 30 & Strength to 10 from 20 & 15 Celestial Handwraps - Changed Strength to 10 from 3 [+] Bug Fixes - Widow's wail is now properly un-usable past 70 attack/str/defence - Calquat Tree seed can now be added to a Plant pot - Legendary title is now working - T87 items will no longer turn to Null when degrading in some cases - Bonecrusher will now take priority over the Drop Catcher (it'll crush bones instead of drop catcher picking them up) - Dreadnips are no longer able to kill other player's Familiars - Fixed an issue with Soul siphoner perk box only adding $10 to your total donated instead of $15, if this happened to you, contact me and i'll restore the missing $5 - The Tree Gnome Village clue location is now accessible - You can now walk across the log on Karamja - You can now switch to the Intermediate game mode via Nastroth Credits: Jaedmo, Arham 4, _jordan, lare96, Xenthium & Noele
  7. 1 point
    Problems I have noticed within the runespan * can not use any commands which doesn't allow us to vote etc. * When anywhere within the runespan and you logout it sends you back to the first floor and removes all runes/essence gathered prior to logging out * when using certain teleporting pads they glitch and you have to teleport home * nodes spawn very rarely and last nearly forever until they are siphoned making it hard to find/do nodes * the runespan perk should make the essence you gather from a full siphon slightly more so you dont rune out of essence while training. Without perk you siphon 10 runes get 50 essence. With perk you siphon 50 runes and get 50 essence. With someone else a chance you will get no essence and you can only grab 25 at a time. I apologize for the quality of this post I'm on my phone.
  8. 1 point
    Sounds good but im still waiting for my taco icon for chat ❤️ but yes good idea babes
  9. 1 point
    That could work too. And yeah, we could make thresholds for actions based on the skill, and you could gain a sum of XP based on the threshold you reached during each event? I like that.
  10. 1 point
    Fantastic idea that would make a great addition to the server. My concern is the vis wax and div locations. From the estimates of the possible points gain per day, it would be overpowered, so these would need to be revised. For example: Crafting can yield you roughly 2200-2300 actions in a 30 minute session, which would be granting you 10 Points per 90 Actions. While Fletching, only able to grant you roughly 600-700 actions in a 30 minute session, would grant you 10 Points per 25 Actions. Also, with the above the issue is the wide options we have for actions vs xp. With fletching you could tip bolts for a lot of actions, which would make it abusable. This would need addressing. +1 tho great effort on the post.
  11. 1 point
    This is a cool idea and definitely gets my support. However, atm the rewards seem pretty bad. you said the xp will be less than mz which is fine but if the xp is going to be not that great then the actual item rewards need to be better. 2 events giving 250k xp = 250k xp an hour or 125kxp per event. Is this going to be more xp than just doing the most optimal method of training outside the event? If not then whats the point? The only way to make this viable is that the random reward you get for winning, like lms, has to be really good otherwise no one is going to waste 30 minutes playing the game and it will be dead content soon after release. People don't play lms for the souls they play to win for the chance to get the big-ticket items. Lms also only takes a few minutes as opposed to 30 minutes so really the rewards should be even better for this event. overall I love this idea and definitely support it, however, I think you need to think more about the rewards because ultimately that is going to decided whether this event is played or not. I don't know what rewards would be good without being eco breaking but maybe make the random reward at the end skilling supplies (supply caches?) and a very small chance of rares (crackers? h'weens?). No one is going to take lower than optimal xp if the rewards are trash. P.S. 120 events (60 hours) for a perk is too long. Any moneymaking method that makes more than 10m/ hour is better than this. Maybe make this a very rare reward for winning?
  12. 1 point
    Nice wall of text and good idea. +1
  13. 1 point
    I am also on behalf on most of the comments on this thread. I appreciate the time and effort that has gone into making updates happen, but like others are saying i also do believe making decimation bow degrade to dust with such a high chime price (before update) is terrible, and even worse now that there has been a nerf to chime income so to say. i personally dont have the decimation and have only put 100hrs into the server and yet only have 2000 chimes, have 16 sirenic scales/86~ i thought it was at a good balance for sirenic and chime shop personally. The mole great addition for ironmen especially! welcoming the combat style stats changes, mage is always left behind in servers and its nice to see you guys trying to do something about it. Boss timers brings a refreshing contest against players. overall most of this update i fully support but the items degrading to dust after spending soo much time getting chimes (now with the nerf even longer) is just stupid, deci just wont be gone after because it just goes to dust not worth the time in my opinion.
  14. 1 point
    Thank you for the majority of this update. the QOL, Mole and the combat triangle balancing are very, very nice. However... I cannot say thank you for certain elements of this patch: The T87 weapons no longer being repairable: These weapons have gone from completely non-degradable, to completely degrading to dust in a months time, why did you choose for this, rather than leaving them repairable? Did someone watch Avengers: Infinity War again and were they inspired by Thanos's finger snap? Many people had only just begun to use their T87 weapons and have them in the 20, 30 and 40% charged range. Are you telling these people now that their plan of repairing it is now worthless? Revert this, and just make the repair costs higher. I'm terribly sorry, but absolutely nobody wanted this. The removal of GWD1, Ganodermic and Various slayer drops from being chimeable. Your reasoning is that way too many people camp gano's for a couple days. I get that, so the change for Ganodermic armoury is understandable. But why remove Slayer drops and the GWD1 items? The Slayer drops aren't that common, they're a nice added bonus for newer players doing slayer. It creates a market for these items as they have a chime value. Slayer used to be a viable source of income for newer players, before moving on to bossing. With removing the market for chimable slayer drops, and lowering the scale drop drastically, I believe this distorts the line of progression players go through in an unreasonable way. GWD1 items are common, yes. That's due to how easy it is to obtain with the donator instances. There's other ways to change their influence, i.e. lowering drop rates while in aforementioned instances, or lower their chime value. TL;DR. This update is mostly great, but two elements are way too drastic, and I personally do not see the level of support that would make me sit back and just accept the change. I get the whole idea of creating an item sink, but these changes shoot right past their target.
  15. 1 point
    Correct me if i'm wrong, but lowering the accuracy and strength of armour, and weapons would in turn make you hit less often and lower? so .. I'm just a bit confused on why mage wouldn't just be buffed to match the corresponding attack styles. I don't have higher tier weapons, and have been playing for around 140 hours. I like the gear I have (pernix for range, torva for melee) but I use chaotics. Please let me know if possible what will it look like for how my gear will play out. I've been out of town for 2 weeks, so I can only check the forum from time to time. Thank you
  16. 1 point
    Honestly, this probably gonna help the server not be so easy getting late game gear so fast which is good but dislike that decimation turn to dust really no point to that and I really do believe some of the balance is way off on gear/weapon but we’ll have to see. Believe the boss timer was the only thing I really enjoy and look forward to trying. Still amazing work hope to give you some feedback soon keep up the hard work.
  17. 1 point
    Well I'm sure you and a lot of players use Range only. This means you can use Melee and Mage. You'll get over the small losses of gp.
  18. 1 point
    I myself don't think this update should even be added and i think a lot of players feel the same way. don't get me wrong there is a lot of decent content there but there's a lot of things i feel are being nerfed too far. as i feel deci should not degrade to dust affter the time it takes to get it also i may be wrong here but i feel the nerf is needed to balance gear but i feel it might be too much as how buffed our boss's are.
  19. 1 point
    why make deci degrade to dust? then the price for chimes should be lowered for deci
  20. 1 point
    Hey Socrates, this is an issue with voting callbacks. Perhaps keep your tab open until all the voting is done. If that doesn't work, along with all the other methods, it is a problem in PHP callbacks and that raises a lot of questions, such as the version of your browser, the top list's retention itself, and many more. Web development is quite a complex thing and I'm sorry we can't pinpoint the exact issue, but such is the reality with web development currently.
  21. 1 point
    If they made it like LMS and instead of killing people you skill instead. The area should be like a psuedo-Diamond zone that would be sick. Just an idea I had not sure if that's what you really wanted but it's something close that shouldn't take that much time to code.
  22. 1 point
    I think fleshing out the point system a little bit will give the developers a little more of an idea of how the system might work if they decide to implement this. As a Skiller, I love concept of bringing a bunch of people together to get XP gainz. I believe, that many people would actually socialize with each other while the event is going on. I appreciate the time you put into this post and fleshing out the details a little bit. I think it's a great idea!
  23. 1 point
    This is a wonderful suggestion, and I'd happy to work on it. Although coding what you described would be a pretty big undertaking (which would require a LOT of testing), so I do think it'd be worthwhile to consider what @Skcam is trying to say. Doing this and then having it be dead content would be a massive waste of time. In my opinion though, things like "who has raw sharks?" will be resolved if the rewards for skilling contracts are good enough. If they're good enough, sharks will become more valuable since they're needed to obtain the rewards. It's all about making skilling resources more valuable.
  24. 1 point
    Thank you all for your support! I don't think this suggestion is completely flawless, as there's always room for improvement. But I'm absolutely thrilled with your replies!