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  1. Today
  2. +1 from me, i've always found you to be an approachable and friendly player. I would be surprised if you performed anything other than great at being a support
  3. In-Game Name: Witt (previously Awls/Nut) Age: 21 Timezone: EST (UTC -5) Why do you want to be Support?: Since starting in January, I've grown to love this server, but more so the community we have, and I want to help build it more, be it helping new players, returning players, or anyone who needs help with anything. What experience do you have?: I've been playing RS since 2014, in that time I've built a fairly strong knowledge of rs3 related content, from skilling, to most bosses with the exception of group bosses and telos. In terms of Ataraxia, I've gained a fair amount of knowledge in my time here, from the basics to end-game pvm. As for staff experience, I have a little but not much, I was a moderator on a small server for 4-5 months, and an admin on that same server for around a month. Why should we pick you instead of someone else?: I see myself as an approachable person, I thoroughly enjoy helping others out, and I know how to keep my personal feelings out of the way when dealing with any situation that might come up. I'm also very active during a hard to fill time slot. How much free time do you have?: At the moment, I've got almost all day free and I'm online for usually 10-15 hours a day Other notes: I'm aware my forums activity is low, but I'm constantly lurking on forums and discord, but I'm always active in-game.
  4. Yesterday
  5. I'll be posting a dev blog about this sometime next week
  6. Gambling - No, I've always seen gambling do more harm than good to a server. Cost for death - Support, death costs are a great money sink if balanced correctly PvP - I'm not big into pking, so this doesn't effect me personally, but I can see some people enjoying pvp content
  7. Thanks for the update! Brings back my motivation to do skilling!
  8. This is a lovely update. I'm very eager to experience for myself all of these changes and additions. What with Auras which I never thought I'd be interested in again after exchanging for the few that I use so many months ago, and then never again giving the shop a moment's notice. Not to forget Skilling Contracts (I'm slightly biased in my support of this system), which I absolutely adore, so seeing its content expand will only lengthen my lasting enjoyment as a whole. Being able to revitalize older content is always really sweet to see, not to mention rather difficult, especially for things that have garnered a lull in interest. My thanks to the developers and everyone involved for such a refreshing batch of updates. I really appreciate the consistent and creative quality of the work that you've put out. 😊
  9. Awesome update! I love the AFK island idea.
  10. Last week
  11. Another awesome update from the Devs & dad himself. Keep it up guys ❤️
  12. Nemo

    Ironman Diary Video

    Thank you! @Moo @Nemesis It was late when I was recording, but I will turn it up 🙂 @Nemesis In the process of making a second!
  13. Ataraxia Updates #20 - Skilling contract edits - Aura shop & rework - New skilling contract titles - Healing nerfs - Skilling point shop! [+] General Changes - All players can now use ;;max to check their max hit - Decimation spec will now function properly - ;;lms now takes you to the Tortured soul shop if a LMS game is not active - The "Top score" and "Your score" for skilling champion will now appear on your task tab - Ring of life now functions correctly - Glacor Cave is no longer multi-combat - Portable fletcher no longer requires bowstrings - The Lottery winner's bet type will now show on the winning announcement - You can now type ;;b1, ;;b2, ;;b3 etc.. to open your relevant bank containers. - Ironmen can no longer enter the Lottery - Farming timers have been added, "Inspect" your patch to see how long it has left - Imperium Core has now been given better stats than Seismic Singularity (i) [+] Skilling Point Shop - New shop that you can use your skilling points towards for experience, supplies, protean packs, and more! - The skilling backpack (advanced) will provide 10% extra experience while equipped as well as being a quick method of communicating with the advanced skilling master - The skilling tome can be redeemed to give yourself a chance at better rewards on your current contract [+] AFK Island - After being inactive for 25-30 minutes, you be sent to Bob's Island instead of being kicked - Here you will no longer gain Loyalty Points or session bonuses but you will stay logged on - ZachTX suggested we do this to boost our player count, so we have. My main point against this was that you'd see AFK people at home all the time, now they're sent to Bob [+] Skilling Contract Changes - The Skilling Champion will announce the next game immediately after the previous day's competition is completed - Rewards multiplier for Skilling contracts resets at the same time as Skilling champion. The rewards multiplier increases depending on the amount of contracts completed all over Ataraxia and can be viewed in your Task tab. - New rewards for contract streaks over 100 - The Skilling champion now has a custom title "Skilling Champion" that can be used as long as you're the current champion - It will automatically award the title when the Champion logs on and will disappear when the next player is chosen - Skilling Addict title, complete 1000 Skilling contracts to use this title - You will no longer receive contracts outside of your level requirements - Divination, (more) Construction and Thieving contracts added! - The skilling master will now buy back your spare skilling backpacks for points - New Skilling contract master that only gives higher leveled tasks [+] Aura Rework/Loyalty - You will now gain 10x more Loyalty Points for gametime - Aura prices buffed & edited according to power of the Aura - Irrelevant Auras removed from Xuan - Xuan now sells: Combat Auras, Skilling Auras, $50+ Auras and $100+ Auras. - Vampyrism has been nerfed from 15% healing to 5%. - New auras include: Greater, Master, Superior Vampyrism. Greater, Master, Superior, Legendary Wisdom - Greater heals 7.5%, Master 10%, Superior 12.5% for an hour with a 2 hour cooldown - Greater gives 25% bonus experience, Master gives 50%, Superior gives 60% & Legendary gives 75% for 20 Minutes with a 2 day cooldown [+] Bug Fixes - Kiteshields will no longer be bound with 2h weapons in Dungeoneering - Dreadnips have been fixed against Rax, AoD, Gwd1/2 & Kalphite King - Nature rune runecrafting level requirement adjusted to 44 from 45 - Rune 2h now requires 3 bars instead of 1 to smith - Araxxor Pets will now drop the proper item - Master and Trahaern titles are now fixed - All rewards that were unnoted are now properly noted from skilling contracts - Spending Pest Control points with a full inventory will no longer delete the item you buy - Magic notepaper deleting Degraded items should now be fixed - Blood spells now heal 10% compared to 25% of all damage - Pest Control no longer gives Chimes Credits: Jaedmo, Arham 4, lare96, _jordan, Xenthium & Noele Ask the developers questions here!
  14. In-game Name: Currently Alice Zuberg , Rimurus beforeWhat is your time played?: 362 hoursDo you have a lot of free time to test?: I can play most of the time unless IRL stuff comes upWhat content are you looking forward to testing?: Any skilling contents, pvm / weapon test, Seasonal EventsHow knowledgeable are you on late-game content, mostly bossing mechanics (Telos, Araxxor, The Magister, Nex: AOD)?: I can do GWD , other bosses requires time for me to learn. I am however confident of skilling contents.
  15. Nemesis

    Ironman Diary Video

    Nice video, 1 thing I would suggest, try turning your mic volume up a little. Seemed really quiet, other than that was great goodjob 😄
  16. That would be a nice option to have. But I think for balancing it would have a kickback like the overload, so it would be something that has to be considered when bossing, making the pvm scene just a little bit more interesting.
  17. Neat idea! I would love a "Chug" option that consumes all doses of the potion and applies the effects for the whole duration.
  18. with the herbivore perk we get herb boxes, more xp and 200% potion duration. i thought about this and there is something what could give more options to players. as we all know, novice players got a huge xp rate. they maybe just want an quick and easy pvm account. Players like this maybe don't want the herb boxes and extra xp, so i thought of a new perk Binge-Drinker 4$-7$: Makes it possible for the Player to drink up to 3 doses of potion. as a result the player will recieve up to 300% time on the potion. this wil mainly be used for prayer renewals and anti-fire/posion, this will not effect the overload timer. for a quality of life addon for this perk the player may recieve 2 extra right click options for the potion, named: Drink 2 Drink 3 I would love to hear all the feedback on my first suggestion on the forums. I'm thinking of more perk splits and other suggestions for quality of life and just plain fun and useless stuff. If you would like to see more suggestions please tell me on the forums or in game! P.S: Sorry for my bad english.
  19. Moo

    Ironman Diary Video

    Not bad for your first mate, good job. Look forward to seeing you progress 🙂
  20. Nemo

    Ironman Diary Video

    First Video 🙂 Hope to get better...
  21. In-game name: The flow Age: 23 Timezone: GMT-4 Why do you want to be Support? In the time i've spend on Ataraxia i've loved helping anyone in any way i can. wether it be answering questions or showing newer players around the server and giving them advice on how to start out on the server. and feel like i could do a little more to help. What experience do you have? I personally have only been staff on one server and was just a support rank so i wouldn't say i have a lot of experience but i feel the best way to get experience is by putting yourself out there. Why should we pick you instead of someone else? I don't like to value myself over other people as everyone is equal in my eyes. so instead of saying why you should pick me over someone else ill just say why i would like to be a support member. I get along with the players and staff team. A lot of players will come to me to ask questions or pm me about things they are unsure of and i always do my best to help them to the best of my ability because at the end of the day all we can do is do the best we can. I have a good idea of all of our current boss mechanics and can answer most the questions i get asked. I'm very active and love to get involved in the community. How much free time do you have? on any given day i'm online for around 5-9 hours sometimes more depending if i'm doing anything that day as i take classes for school online i tend to have quite a bit of spare time and find myself online quite a lot. Other notes. I wont say i'm perfect as i'm far from it and have made mistakes like everyone does. But i do my best to be a better me everyday. I have said things in the past i definitely shouldn't have. but i've also learned a lot from the people here on the server and strive to improve myself everyday. i will still continue to help to the best of my ability if i get this position or not as i love to help. I would like to thank anyone who reads this and am thankful to be in a community with such amazing people.
  22. gambling - in my honest opinion i feel this would do more damage then good as a lot of players will put their entire banks on the line and alot of the times when these players lose they quit. i feel this could hurt the player base and just don't agree with it. cost for deaths - i completely agree with this as a decent money sink but i feel the price should be reasonable as in rs3 people bring max setups and multiple switches and is still not overly expensive to get your items back. yes it would be great to have another money sink and would help the eco, but at the same time i fear for people losing max setups because they are low on funds. this can go for all kinds of players with all kinds of banks as a lot of players spend all their money to upgrade gear and i feel them losing that gear if the cost to get it back is very high could be harmful to the player base. - bringing back pvp - i've never been into pking but i feel there is a lot of players who would love to see this and feel it could draw in a large group of players.
  23. Gambling no. IDK why u think gambling will suddenly make ataraxia top 10 in every top list thats not the content which could make it, also if even some ppl will join server for gambling will they be valuable to the server? they probably most of the time will be doing gambling and sitting at home like half server already doing it, they won't vote for server cuz they won't need benefits from voting because they will have tons of cash from gambling only benefit i see from them is +5 to player count thats it and for sure more toxic server, even without gambling I have already received pms "box me what are you afraid kiddo" ? can't even imagine what it will be like if dicing and flower poker would be added and no, stuff team won't be able to control this. Fc and yell spamming with 'dice me' nah I don't want see this shit.People leave now because bored + they will leave because they will loose their banks, gambling is addicting so saying don't gamble what you can't afford to lose won't help. If we reach that shitty 51% for gambling(I hope not) at least add only taxed gambling.. Wild - ye why not, but first we need content in wild that ppl would be forced to go there and risk some nice items, otherwise it would be useless to do something with wild also why we cannot just cap damage dealt by players to players so we don't get 1hitted? it would save a lot time of rebalancing items stats.We are not pking server and we don't need 'perfect pking'. Deaths. yes another money sink and im 100% for it. only would help eco.
  24. Gambling: We already have the lottery, which has introduced gambling to players. I see no difference adding another form of gambling; especially if gambling will be automated. Deaths: The first month was fine without death penalties but afterwards, all it did was inflate the game as people began to horde items. I believe the Equipment should be tiered and paid and for none-equipment: pots and food, they should be dropped/lost as to bolster Herblorists. PvP and Wilderness: It is content that we could benefit from but needs careful administration since there has to be some award to it and that could be abused/farmed. -Lord Guthix "Balance amongst all"
  25. Gambling: No again. Pretty much all of the reasons for not wanting it are valid. Deaths: RS3-esque system, where you can pay coins to recover the items you have. It's a solid gold sink, and dying will actually mean something. Ideally, a death in absolute max gear (melee, range, or mage) would be about 50M, and you can scale down from that. Wildy and PVP: Honestly, a mix of everything. Make the high-tier weapons and armor scale to a more reasonable standard when fighting players, but retain the power when fighting NPCs - as well as adding new content. The wilderness is desperate for stuff that isn't just PVP, WildyWyrms, and Lava Styrkewyrms.
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